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Assassin Lord Erebus (Pacov's Build)

Assassin Lord Erebus (Pacov's Build)

This is the build I typically go with when pugging or in games against highly skilled opponents.  There are a few alterations to my build, but I’ll provide 1 somewhat static build that is generally very good.  The overall goal is to max out bite/mass charm/ and hit level 2 bat swarm as quickly as possible.  The build’s greatest strengths are (in no particular order) getting in and out of situations safely, capturing portals, saving teammates, and getting kills. 

Ability Build:

1-bite 1

2-coven 1/mist 1

3-stun 1

4-bite 2

5-bat swarm 1

6-stun 2

7-bite 3

8 – stun 3

9 - save

10 – stun 4

11 – bat swarm 2

12 – bite 4

13 – poisoned blood 1

14 – poisoned blood 2

15 – muddle

16 – Vampiric aura

17 – mist 1/2

18 – mist 2/3

19 – mist 3/4

20 – bloody haze/bat swarm 3

Favor item:  Blood of the fallen

Item Build:

Monks (buy at start) 
1 small mana potion (buy at start – you typically have to wait a few seconds to be able to afford this on default settings)

The rest of my build varies with regards to timing and what I buy varies based on what is happening in the game.  Ideally, you won’t be back to base to shop until lv 5.  I’m going to break things out in simple increments, though.  Understand that if you want to stick to shopping when I mention here, you need to adjust your playstyle so you don’t have to run back to base at different times, etc.  And also note that I don’t list buying citadel upgrades in this build.  You should contribute to your team as appropriate.  Be that buying tower regen or currency 1 for the team if needed early game.  Ideally, someone else on the team will handle buying currency 1 unless you’ve gotten a kill or 2. 

Trip 1 (1700 gold)

Scaled helm
Scalemail
Banded armor
1 tp scroll (ONLY USE THIS TO SAVE OR GANK – and ONLY IF YOU ARE 90% SURE YOU ARE CAN SAVE OR GANK)

 

Trip 2 (3250)

Vlemish

Nimoth armor

 

Trip 3 (3000)

Sell banded armor

Sell scaled helm

Buy unbreakable

Buy Plenor Battlecrown

Buy a sigil

Buy another TP scroll

Buy a lock

 

This is what I consider my complete low/mid level item build for Erebus.  I try to have 1 sigil and as many ports/locks as I can afford (but at least 1 of each).  The remaining items vary based on how you are doing in the game, what you need, what the team needs, etc.  Here are a couple of options though:

 

Trip 4 (3500-4800 gold)

Sell scalemail and buy groffling or sell unbreakable and buy narmoths ring.  Anyway, there are plenty of options at this point, but you will likely need to buy something for the citadel. 

 

I generally find that its quite the rarity for me to hit level 15 with this build due to the general ease of getting in and out when going for the other teams’ portals (eg the game is over before I hit 15)… you can keep tremendous pressure on the other team to defend their portals over and over… if you are fortunate enough to have a teammate that is putting pressure on the other portal while you are hazing one side, the other team will crumble before too long. 

 

Why is my standard build like this?  Well, I find it’s what works best for me generally speaking, but I mostly wanted to provide a simplified build that someone could follow dogmatically if desired.  Realistically, I end up choosing going with one of my alternate builds on the fly to compensate for what’s happening in game.  Anyway, here are some reasons for what I chose in my standard build: 

 

  • Coven 1 when u hit level 2 is good because it adds additional dps and can lead to you looking a little more threatening if anyone wants to 1v1 you early game and the additional minions can take damage that would have hit you when you go after towers. 
  • Getting stun 1 at level 3 is a little silly as you almost certainly don’t have enough mana to use it more than once, but it can save your teammates (and you are going to be leveling it up anyway).  In practice, it’s somewhat rare for me to be able to choose stun 1 so early though, but if I’m not having any real issues or concerns of getting killed or having to save someone early, I almost always grab stun here. 
  • The decision to get stun 4/bat swarm 2 at level 10 instead of bite 4/bat swarm 2 is that I find the extra second to stun to be MUCH more useful than an additional level of bite.  More info on why later.

 

Strategies:

Early game

Monks and Clerics – I’ll be posting another thread that goes into details on the exact mechanics behind this re: the benefits of stacking monks/clerics early. 

 

Discuss before the game if possible – are there 2 or more generals on your team?  If so, decide who will buy priests immediately and who will buy clerics.  If you are the priest guy, then you don’t need to modify your build (you just need to micro a monk for whatever flag you aren’t on.  If you are the cleric guy, you have 2 options – 1) you either save your money and buy NOTHING immediately, then make a quick trip back to base to purchase them 2) buy banded armor + scalemail at the start and you’ll have more staying power initially as long as your teammate micros a monk on you – then buy the clerics when you are able. 

 

If you are the only general, you need to micro monks immediately and be good at it.   Because my build has you waiting a moment to get a mana pot, buy your monks, summon them immediately, and send them out.  Then, buy your mana pot as soon as its available. 

 

Lane strategy – you can be on either mana or HP.  Make the best call based on what players are on your team. 

 

Mist:

If you are up against a ub or a reg that is sniping you, get mist at level 2.  Mist is a life saver and changes the flow of a battle, but you need to use it intelligently.  Plenty of people DO NOT use it intelligently.  First, keep in mind that if you use mist in a GROUP battle and have an ok amt of hp, you are no longer a target… now your teammate is… and he might die precisely because you used mist to try to escape.  Additionally, you will still be the target if your teammate is nowhere nearby and you misted… it gets even worse if there is a reg who decides it will be fun to throw mines underneath you while you are in mist form.  You must use mist intelligently or you will die like a chump and/or get your teammate killed.  Don’t use mist to avoid death unless there is no other option.  Don’t get into spots where you have to mist with like 50hp and then HOPE you get away.  Your team will likely TRY to save you and quite possibly get killed trying to do just that. 

 

Here’s how I typically use mist - I try to get everyone on the other team to target me in a group battle initially by being the guy closest to the enemy.  Then, after a few people have spammed me with abilities, I will mist.  The other team will likely attack the next closest target, I will unmist and then continue the fight with my teammates.  Use mist to drop status effects, etc, primarily or to cause the enemy to switch targets WHEN your teammate wont die as a result.  Think – It’s most effective for an enemy team to focus on killing 1 character, right?  If I’m out front and am the first target, I can cause the enemy to focus on me, use up some of their mana, activate their cool downs, and then I use mist.  Boom… they switch targets if my team is there.  I come right back and continue the fight and odds are they are still focused on their new target.  I can bite and regain some of my hp.  Now, if the other team needs to flee, I can still chase with batswarm or stun the entire team while we chase collectively… and then batswarm + bite again for the kill.  Things won’t quite work that way if I wait until I’m just about dead and then mist.  Even if my teammates were fighting really well, I’d be a fool to chase down the other team if I had very little HP, so I’m forced to run.  But if you do it like I described, you have a nice advantage.  If things are going wrong for your team in the battle, then u just mass charm and bat swarm away. 

Poisoned Blood:

When should you choose poisoned blood?  Sometimes it’s a good idea to pick up poisoned blood at level 5 or 6.  You need to be a good judge of how fast you are losing HP, etc.  Are you holding a lane solo but take a lot of damage?  Maybe you should grab poisoned blood for the +15 HPS you get out of it.  Remember, banded armor is a pretty good item early on and it only gives +400 health and +5 HPS – this provides 3 times as much HPS.  And, ffs, tell your teammates if you choose poisoned blood so they don’t drink it if you die. 

Bat Swarm:

When should you AVOID using bat swarm?  This should all sound like common sense, but I’ve seen some folks doing crazy things with bat swarm.  First – bat swarm should be used primarily for saves and ganks.  Secondarily for getting other places faster.  It shouldn’t be used to wipe out a small wave of creeps into enemy territory.  I generally cringe when I see players with low/mid level equipment bat swarming to kill a wave of creeps.  Doing that frequently enough means you have no mana for a real fight.  That’s a little bit of a problem, but when people bat swarm to kill a wave of creeps in enemy territory when they typically don’t have line of sight on the enemy, they are putting themselves into a dangerous situation.  You certainly can do this from time to time, but its always best to take a quick look around the map to see where everyone is.  The best time to go gung ho towards a portal is when your team is fighting everyone else on the other team or at least is engaging 2 of them…of course, that’s also generally the best time to port in and help your teammates…. Decisions, decisions… I can say I’ve won more games due to portal control because I try to wait for that exact moment when a battle starts and then make my move for the portals…

Flag control:

My erebus build and style of play is GREAT for flag control.  Batswarm 2 + stun  4 make the biggest difference, but here’s the basic strategy. Let’s say I’m at the HP flag – it’s under enemy control and just about to go half capped (just me on the flag, no enemy near yet)… I will stand as close to the enemy tower as I can but still in range to cap the flag.  I will proactively stun if any enemy is coming towards me to keep the flag from capping in my favor.  This is how I dominate at portal control late game.  Position yourself  and proactively stun to stop anyone from getting in range of the flag to cap.  And remember – it’s a 3 second stun which is a LONG time for flag control.  This is a great tactic… and if you fail… in most cases, you can just batswam out safely.   Also – keep in mind that with mass charm maxed out, you can cast a stun with enemy players standing in the flag with you and you can lock the portal uninterrupted.  Or if it really came down to it… you could stun and port back to base… just be sure to stun everyone in the immediate area so they can’t interrupt.  Anyway, what I find unique is that I don’t see a lot of people using erebus this way.  A stun to keep an enemy outside of the flag capture range is a really solid tactic in my opinion and when used properly for portal control, can win the game.  To take this a step further.  Let’s say you are fighting against me and are at your crystal.  You see me bat swarm in.  You are like 2 seconds away from standing on the flag with me and keeping it from going half capped.  If you decide that you will walk to me instead of porting, I will mostly likely stun you while you are outside of the range of the flag and it will go half capped. 

 

Other tips:

If you are up against an erebus, don’t bite first.  Bite immediately after they do at the start of a battle.  It’s a minor tactic, but whoever bites first simply stays at full hp.  Bite 2nd and you heal to full first.  This can actually make a difference early game. 

You can try a trick tactic if you want, but it will likely fail or get you killed J  Don’t choose your favor item immediately.  Save BOTF until you need it and then buy it like an instant health potion.  This is perfect if a low hp character is chasing u and thinks he is about to kill you.  You pop botf, turn around and kill him.  Don’t pull this crap if there is a competent reg on the other team.  Because this results in a kill (in your favor) infrequently, I don’t really suggest trying to pull this, but give it a shot if you like.  DO NOT bother with this tactic if you are just getting pushed off of flags or have to run back to the crystal, etc.  It’s an early game tactic that should only be used to try to snag a quick kill.  If you are running back to base because you don’t have enough hp and you could still cast BOTF to get some hp back, you are being dumb.  Cast botf, stick around, and regen using your monk.

6,778 views 43 replies
Reply #26 Top

Quoting BadDaddy8, reply 20
Assassin Oak who I usually play is that Oak can get exactly 19 pretty damn good skills and then pick up Last Stand at 20 just to pound harder on the citadel
End of BadDaddy8's quote

 

Um.  Negative.  Oak can get 20 good skills.  Looking at the way you did it, you get rally rather than spirits... rally is terrible  in comparison to maxing out spirits : /  I realize this is the erebus thread but.. try this next time you play oak.

1-3.  Shield I / DJ I / Pen I

4. Pen II

5. Surge I

6. Shield II

7. Pen III

8. Shield III

10. Pen IV / Surge II

11. Raise Dead Ward I

12. Soul Power I

13. Ward II

14. Ward III

15. Surge III

16. Ward IV

17. Soul Power II

18. SP III

19. DJ II / morale if no mana issues

20. DJ III / morale if no mana issues

 

Spirits hurt like a bitch and enhance your attack.  Pen IV + surged spirits is what gives them the strength, and they give you strength through soul power.  Anyway.. no need to waste abilities in an oak build :P

Reply #27 Top

Quoting OMG_Teseer, reply 23
I was totally trying to get better at LE. Then I realized I was betraying my one true calling. 

I forgot who mentioned it, but in my LE travels, someone mentioned the orb of defiance.

It was pretty sick to say the least. Fight till you lose around 25%, bite, fight a lil more, mist, let minions dmg in the meantime, unmist, bite, lose more health, orb, come out, bite, mist etc.

That was a lot more organized in my head...
End of OMG_Teseer's quote

The problem with an EB getting orb is that usually it's better for other characters to take orb instead. When 3 people have an orb, you pretty much have no one locking flags, and that's EB's specialty.

Reply #28 Top

Well, I don't like Sigils, so thats my spot.

Reply #29 Top

@ RAWRRRRR

I do exactly that build through level 10. At ten (well the decision has been made earlier, but it only comes into play at ten.) At level ten, I either start getting Spirits and one level of Soul Power and then Divine Justice, or stick with a pure assassin build and max everything except Spirits and Morale (and Last Stand). The decision is based on whether or not Spirits are going to be more effective than pure assassin, or if the game is already won in our favor, I'll stick to assassin out of laziness and because I enjoy tanking more. Against a AoE heavy team I'll stay away from spirits, but if they are ahead in the creep fight or if we haven't brought down many of their towers yet, I'll go spirits.

You're preaching to the choir about spirits. I stuck with them to a fault, to the point of trying to cram them into the first 10 levels of a hybrid build, until watching a couple of pacov's replays and playing a couple good games against Ke5trel convinced me otherwise.

When I do go Spirits, I do exactly the order you suggest, except I find that levels 2 and 3 of DJ are more effective than levels 2 and 3 of SP, and thus pick those up first. What's your reasoning there?

Yes, Rally is way worse than maxed spirits, but it is more effective late game than one level of spirits, which is really what we are talking about. It is not the best level 15 skill, but I find that when you are dominating late game, which you should be if you are Oak after 15, it just helps finish choking them out because it gives you the staying power to double or triple smite in that critical portal battle.

Thanks for the tips. I'm glad to see that my build is roughly similar to yours, at least some of the time.

Reply #30 Top

Actually, to get rally you have to sacrifice most of the benefit of spirits (you'd be passing up 300 dps from spirits alone, plus 80 weapon damage for oak), unless you mean getting it after spirits.  Otherwise you have to finish out DJ previously, which means forgoing spirits / sp.  The difference between DJ 2 / 3 and SP 2 / 3 is minimal and I thought about putting a slash to say "get whichever you want."  Generally I don't find myself experiencing mana issues after lvl 15, but additional weapon damage is always welcome.

If you ARE talking about rally after spirits, that's an 80 dps loss for not getting the IV rank of spirits for the benefit of getting rally to proc only if you get the killing blow on an enemy in a major battle where you would actually benefit from getting the hp armor to continue fighting (most of the time in a battle like that, if you get the killing blow on someone your DJ can keep your other teammates up to push out the other people who almost certainly have to run from the 2v3. If you don't get the killing blow.. rally is still useless :P).  

But.. my main point here was that Oak does in fact have 20 useful skills :P

Reply #31 Top

You're right. But the only time I get Rally is when I don't get Spirits at all. So then I've maxed DJ, and it's either Rally or one level of Spirits.

Oak actually has 32 useful skills (admittedly some are more useful than others). That's what makes him the man.

Reply #32 Top

haha - stop posting oak builds in my erb build post jerk face :)

Reply #34 Top

Quoting BadDaddy8, reply 31
You're right. But the only time I get Rally is when I don't get Spirits at all. So then I've maxed DJ, and it's either Rally or one level of Spirits.

Oak actually has 32 useful skills (admittedly some are more useful than others). That's what makes him the man.
End of BadDaddy8's quote

 

which is a lot worse than getting spirits :P

 

Oh was this the erebus strat thread?  WHOOPS.  I suppose I could post an oak strat thread.  I've played him a few times again since I took my hiatus and I feel very comfortable w/ him again now.

Reply #35 Top

Quoting OMG_Teseer, reply 28
Well, I don't like Sigils, so thats my spot.
End of OMG_Teseer's quote

Get over it!

Although Erebus rarely needs to use any sigils.

Reply #36 Top

If your using the Orb and Mist like nutzo, you don't need em.

Given you need em up till you get the orb, lol.

I hate them, and I love how I can get away with not using em on TB. 

Reply #37 Top

Orb is fine when you're the center of ganks, but EBs are usually not the centre of attention.

Putting yourself in the orb means you can't do anything for 5 seconds, which includes helping your teammates.

Reply #38 Top

Quoting OMG_NinkiCZ, reply 37
Orb is fine when you're the center of ganks, but EBs are usually not the centre of attention.

Putting yourself in the orb means you can't do anything for 5 seconds, which includes helping your teammates.
End of OMG_NinkiCZ's quote

 

exactly.. which is what mist is for except that it very slightly helps your teammates and you can pop out sooner or later, your choice not a set 5 seconds.

Reply #40 Top

I always lol when Jona says air-rooobus  O:)

Reply #41 Top

hahahahahaha, the spelling you use made it even funnier BECAUSE ITS SO ACCURATE! 

Reply #42 Top

Quoting OMG_Splitshadow, reply 40
I always lol when Jona says air-rooobus 
End of OMG_Splitshadow's quote

Shane says he pronounces it the same way.

SO WEIRD.

Reply #43 Top

Quoting OMG_NinkiCZ, reply 39
http://www.gamereplays.org/demigod/replays.php?game=51&show=details&id=127855

Replay, slightly off from Pacov's build but similar.
End of OMG_NinkiCZ's quote

Thanks for posting the replay.  I really need to remember posting my next erb game.  Erbs a great dg, but I really hate when I have to play him :)