ResearchSubject priority usage?
Has anyone used or modified the ResearchSubject's priority field?
I'm assuming it is supposed to help drive what the AI prioritizes for research but the base game only uses 0 and 1 for values.
Has anyone used or modified the ResearchSubject's priority field?
I'm assuming it is supposed to help drive what the AI prioritizes for research but the base game only uses 0 and 1 for values.
has anyone figured out what teh weapon and fleet entities are for yet?
Not much weight is given to the weighting, the AI has a fetish for ship unlocks for instance, it does work though.
What kind of values you'd need to get the bastards to do an ability before a ship, I don't know, but set something to 10 and they get it done pretty fast
Thanks, I didn't really want to mess around with it if others had already tried and didn't see any results.
It probably doesn't matter a whole lot with the resource cheets the Harder AI's get but I wouldn't mind leading it especially for the easier AI's.
is it possile to increase the uh...hardness...of the ai?
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