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Anything being done about phase missiles in rebellion?

Anything being done about phase missiles in rebellion?

I suppose no one really knows for sure, as vasari haven't been added yet, but frankly in diplomacy phase missiles are one of the mroe unbalanced aspects of the current metagame atm.   Where most weapon upgrades go up to 30-40%, phase missiles are at a staggering 80% or so against shield mitigation capped cap ships and that doesn't even take into account overseers or the fact that phase missiles penetrate shield HP as well as the mitigation.

 

 

Honestly I'm really hoping that rebellion either gives counters to phase missiles(especially to advent who sorely need them), or gives equally powerful weapon upgrade techs to the other factions.

Honestly part of me kind of feels phase missiles should have the ability to penetrate shield HP or shield mitigation, but not both.

 

 

Well in anycase this has turned into a bit of a rant, but what I really mean to ask is whether the devs have said anything about whether phase missile balance is in any way going to be balanced in rebellion?  

24,920 views 28 replies
Reply #26 Top

Quoting Mr., reply 18
Well then, 4 Malice, 4 Shield Regeneration, 2 Colonize for Progenitors by the sound of it.
End of Mr.'s quote

I say 3/4 Malice, 4 Shield Regeneration, 1/2 Colonize and 1 Resurrection. Resurrection is quite powerful late game, the ability to treat your capitalships as expendable is a big Advent advantage. As it is currently capitalships are about the only support that's safe to bring into a titan battle, so keeping an escort of high level caps for your titan is more important than ever.

Quoting sareth01, reply 25
About skirmishes, they cost more because with thier cheap upgrades they become the best LF in the game. They also do way better massed damage then the other LF's as is, having a higher base damage, meaning even better damage as the upgrades progress. You don't see how good the vasari light weapons are because their phase missiles are even better(and are spammed a lot more). The vasari have all the best weaponry, which makes sense. Just build up a horde of 50 + skirmishers and face them off with another horde of another races LF (at comparable resource cost) and see by how large of a margin the skirmishers win by.
End of sareth01's quote

I saw a multiplayer game where a player built over 100 skirmishers, perhaps because all of his military labs got destroyed or he was seriously low on crystal. Either way, they really couldn't hold their own against an (admittingly bigger) Advent mixed fleet, and instead decided to scatter them up and drive the other players insane by sending a few to each of their planets. He had obviously lost the game at that point, but they managed to do a slight number on the victims sanity. ;)

Reply #27 Top

lol well anyone that HAS to spam that many skirms will not achieve victory...

Skirms do their job really well soaking up LRF dps relative to the other races.  The disciples and cobalts have "paper tissue armor" vs. LRF's, the skirmishers have "wooden armor" vs. LRF's.  Takes longer to take them out, you suffer few losses using them, so the net credit gain is in your favor as a vasari player.  Its a built in racial advantage, and they are well worth the cost.

Reply #28 Top

Quoting sareth01, reply 27
Skirms do their job really well soaking up LRF dps relative to the other races. The disciples and cobalts have "paper tissue armor" vs. LRF's, the skirmishers have "wooden armor" vs. LRF's. Takes longer to take them out, you suffer few losses using them, so the net credit gain is in your favor as a vasari player. Its a built in racial advantage, and they are well worth the cost.
End of sareth01's quote

I agree their self repair ability buts Skirmishers a notch ahead of other LRFs one on one, but if you build any LFs to "soak LRF DPS" that's not a good strategy. Flaks will always do better in that role and probably do just as much damage for less fleet supply. Especially since for the Vasari they have phase missiles. The few times you do want to use LFs DPS matters far more than survivability, hence why the Disciple is considered the best LF.

Another thing to consider is that Vasari get LRFs at tier 1, so its extremely easy for them to skip building LFs entirely early game, which is also a major reason for why you hardly ever see them in competitive play.