Galactic Achievements (Galactic Wonders)

Lets see if anyone else has been thinking about this. I'm going to assume that they will be returning in GC3, but I wonder what improvements they will be making to them. The change I think needs to be made is that they need to be put in their own section of the build menu. Mostly so we can tell what ones are galactic wonders and what ones are just buildings.

Something I want to see added is more steps to building a wonder. Right now you just build or simply buy them. (Who thought it was a good idea to buy them.) I'd like to see requirements like you need to find 3 sources of focusing lasers, one level 5 captain and build barracks before you can build the Tir-quan training base.  You could start without everything, but your progress would be gated along the way till you find the required remorse for that step. I am thinking that these extra steps could add some more depth and planing to building a GW. It helps tie wonders into other systems like Exploring, diplomacy, combat, and it even ties it closer into building and planet management.

I think that the wonders would have more exotic powers. Some are neat, some are kind of flat. Most (really all) should be some level of exciting past just a bonus to this or that stat. Tir-quan training base could unlock a new invasion ability in addition to it's soldering bonus.

My final thought is why can we only have one wonder? It seems like more of a gameplay thing to allow the different fractions to evolve differently and form out abilities only they have well also encouraging a form of economic combat as only one side can finish that wonder. I think there might be better ways to accomplish these better goals through different mechanics.

29,869 views 10 replies
Reply #1 Top

It's always neat when you have to do something to unlock building a wonder, as it's a bit silly that you can have these galactic super soldier wonders despite never fighting an intersteller battle. :P They also serve to spread the wonders around, as some playstyles are going to have an easier time unlocking certain ones than others.

It's important to not keep it overly complicated though. If there's a lengthy list of things for each wonder, it's going to just get confusing to remember what to do.

Reply #2 Top

I hope there will only be a very few. Most of them I do not understand why could not be replicated by other civilizations or are just too unreasonable.

Reply #3 Top

Quoting antibor, reply 2

I hope there will only be a very few. Most of them I do not understand why could not be replicated by other civilizations or are just too unreasonable.
End of antibor's quote

I was wondering about that too in my OP. It seems to be a primary gameplay thing. There isn't a lot of logic in why one civ can make the eyes of the universe, but no other can. It's something to muse about maybe we should be able to repeat galactic wonders?

Reply #4 Top

It's a gameplay thing, they're legendary things that can't be duplicated so they create a race to build thrm/planets to capture for theM. 

 

Its based on Civ of course, where you can't duplicate the Pyramids in significance even if you can build the same thing today. 

Reply #5 Top

Quoting Tridus, reply 4

It's a gameplay thing, they're legendary things that can't be duplicated so they create a race to build thrm/planets to capture for theM. 

 

Its based on Civ of course, where you can't duplicate the Pyramids in significance even if you can build the same thing today. 
End of Tridus's quote

GC 2 isn't that good on the race aspect. You tend to be the only one building a particular wonder at a time because you have different civs all searching down different tech tress, so the odds of two civs discovering the same wonder about the same time is very low. Also when you do have an active race between two civs, you don't have many options to change the shape of the race.

I ponder that you could encourage more races by having wonders unlock for everyone at the same time. Lets say one civ discovers the hyper minimizer tech, but on that day every civ gets the chance to build the minimizer. The ones who discovered the tech would have an advantage building it, but everyone would be able to participate and try to build it.

Then you can have different tools that allow the different civs to jockey for position in the race. Espionage units could report on the progress a civ is making on a wonder. You could have diplomatic options where you buy the progress another cive has made, or maybe sign treaties with them that ban them form building a wonder. You could have abilities from ships like constructors that aid in construction. If your feeling aggressive, you know you could always just storm the planet the construction is happening on. The idea extra building steps could also play into this.

Reply #6 Top

There are Galactic wonders that everyone can built its called a superproject. He's right it goes back to civilization. No wait who came out first originally in the early 90's was it civilization 1 or galactic civilization 1. Yes I'm right galactic civilization 1 originally either came out in 1992 or 1994. I hadn't seen the original game Stardock talks about it. The original idea of a galactic achievements were to bring individualization amongst the civs. At least this brings a element of competition amongst other players. Basically you have something no one else has.

I don't have a problem with the above idea or a problem with galactic achievements. Kist if you are going to have them please make this more even that they can build amongst other civilizations. I guess a specialized Galactic achievement could replace a common Super project. I would like to see about the same number of these amongst the civilizations. This includes Galactic achievements. Trade goods. and super projects. I would rather not see an overpowering civilization and then see one that can barely function and mys as well be a small race as well as they play. I would rather see different, but about as powerful as everyone else. This goes the same for players and Ai's.

I agree that they could give you an option to change the clothing style, size of the leader, or the facial characteristics. Maybe make a leader from scratch. More or less these are minor attributes. Putting that aside as far as I can see they give you more specific areas of customizing a leader than I've seen in any game. Can you be specific on how they don't give race customization as other games. I hear people say that, but I can't see that.

Reply #7 Top

I just want to be able to demolish them and rebuild them.

If I had a nickle for every time I invade Thala and the Hyperion Matrix made the moral plummet... The AI is really bad at GA placement. Everything else is just fluff to me honestly.

Reply #8 Top

Quoting ParagonRenegade, reply 7

I just want to be able to demolish them and rebuild them.

If I had a nickle for every time I invade Thala and the Hyperion Matrix made the moral plummet... The AI is really bad at GA placement. Everything else is just fluff to me honestly.
End of ParagonRenegade's quote

Really, all buildings need to be upgradable. Things like the Iconian central mine thing - they could be bulldozed and something else built there, but you couldn't just build over the stupid things. Or the buildings that let all your ships defend in orbit; that effect should have been a passive effect of the tech rather than a building, and even when it was a building we should have been able to build over it at need (such as taking a second, third, tenth building...).

Not to mention the AI making better use of bonus tiles. One of the aforementioned dozer-proof buildings built on a 3x manufacturing bonus, for example. Or a trade good built on a 7x research bonus; I found that gem last game I played.

Reply #9 Top

Quoting WIllythemailboy, reply 8


Really, all buildings need to be upgradable. Things like the Iconian central mine thing - they could be bulldozed and something else built there, but you couldn't just build over the stupid things. Or the buildings that let all your ships defend in orbit; that effect should have been a passive effect of the tech rather than a building, and even when it was a building we should have been able to build over it at need (such as taking a second, third, tenth building...).

Not to mention the AI making better use of bonus tiles. One of the aforementioned dozer-proof buildings built on a 3x manufacturing bonus, for example. Or a trade good built on a 7x research bonus; I found that gem last game I played.
End of WIllythemailboy's quote

Once the Torians had a Precursor Mine on Toria, and proceeded to build an economic capital on it. lol

Man, reviewers always praised GC2 for having such good AI, but when you really got down to the nitty-gritty it was pretty awful.

Reply #10 Top

I do think the Ai needs to be smarter. The only real problem I see with wonders is that I think each civilization should have a fair shake at it, or can you double check to make sure the species are about equeal. Equal doesn't mean the same. Equal coule mean if you play them right. I judy fon't want to be playing them right and find almost everyone can do the stradegy better.