One other thing I want to bring up that is a bit of a delicate topic and that is the game industry as a business and how it relates to these games.
Total Annihilation was developed by Cave Dog and published by GT Interactive.
Supreme Commander 1/2 was developed by GPG and published by THQ and Square respectively.
The point being, in the old publishing model, the studio couldn't really commit to long-term support because the games were funded by a third party and that third party had a lot of say over the design (as seen with SupCom 2 and Square).
Ashes of the Singularity, by contrast, is owned by Stardock and being developed by Stardock Oxide together.
What this means is that we are already committed to Ashes of the Singularity plus expansions/updates for the next 7 years. We can do that because we fund our own stuff. We're not reliant on a publisher to keep this up.
So when, we hope, the RTS community that loved TA/SupCom/etc. so much begins to get into Ashes, they'll know that they're not going to be abandoned (and by that I specifically mean that new development will be directed at this game for years to come non-stop). We are doing a lot of work to make sure modding and community expansion to what we do is not just possible but somewhat approachable.
In short, the game will evolve over the next decade based on the people who actually end up buying the game because, in essence, THEY are the ones funding the future, not a publisher.