0.81 Custom Racial Trait "Colonizers" bug

I created a custom race with the Racial Trait of Colonizers. I colonized many planets (I had 13 planets in my planet list, if it matters). I colonized another plant and started placing construction projects. After placing the first project (a rushed job as befits the Colonizers trait) I decided I had made a mistake and wanted it on a different tile, so I selected the item in the manufacturers list, selected the tile I wanted the project in and the project to build, clicked "build" to activate it, and got a project that was NOT rushed.

 

The bug is that if you cancel a rushed project it doesn't remember the Colonizers trait setting.

I created a ticket for this issue.

4,078 views 4 replies
Reply #1 Top

I've noticed recent activity be derec paxtion in the changelog you should put this in the changelog. That seems to be done wuicker to me at least.

Reply #2 Top

Willy,

1) This is not a problem of great urgency.

2) Stardock is taking a 4 day weekend, so I don't expect anyone to be there to actually fix any problems.

3) I have seen what happens when a single thread gets stacked up with multiple bug reports, and it is not pretty.

4) I have not heard from a Stardock employee that we should change how we report bugs. My post here is for the general information of all. As I said, I have opened a ticket to communicate my observation with Stardock and expect their communication there.

Reply #3 Top

Just a quick reply: I'm new to the forum and am not familiar with the bug reporting process besides making a post. I have the same issue, though it's not a custom faction. Playing with the Terrans, I colonized Mars and the first building I set down, I decided I wanted it somewhere else, so I canceled it in the build queue. I'm not able to have the first item in the list "rushed" if I cancel the first one for which I clicked "build." While Lucky Jack is right that's it's not a problem of great urgency, it is obnoxious to lose one of your key advantages because you'd rather put your factory over here, or to do a research facility instead of a factory.

Reply #4 Top

The process for reporting any kind of issue is explained in the "GalCiv II Support FAQ" post.