During early access, it was at 62% until Beta 6 where it crawled up to 79%. Then during the last week it made it past 81%.
These sorts of things are always subjective. We all care about different things in our games.
By the end of early access, crash reports had gotten so infrequent that more time wouldn't have mattered. I know some people will object to me saying this but GalCiv III, 1.0, out the door, is as stable as any other 1.0 in my experience over the past 20 years.
I can think of major, well known, 4X games and well known games that shipped where you couldn't possibly finish a game. That's the nature of PC development. Everyone has different boxes. On our boxes, the game is rock solid. It's when you get out there and someone has a sound driver or a configuration we didn't take into account that things get strange.
Not to mention, the game has so many different options that unless people wanted us to nerf the game experience, there's going to be some rough edges. Look how many people complained about MP not supporting custom races during the first week without people considering the significance that they can, right out of the box, create truly custom civilizations both visually and functionally.
Anyway, what should happen is that 1.01 will come out and it should feel a lot better for those players experiencing issues.