GRM is the opposite of a conversion mod. It dedicates itself to being as compatible as possible with all mods, and changes zero game-play functions. All it does:
1) New logos, portraits, backgrounds.
2) Adds custom ship styles the AI will use.
3) Adds custom color schemes for ships, using default game files (doesn't change your game install).
4) Adds minor race. (I would drop this and #3, if I could do #2 in workshop)
All of its changes, are thus, aesthetic, and in fact, don't change anything, just add. The only mods that could conflict, would be ones that SUBTRACT ship blueprints, modifications to ship blueprints that already exist, would be compatible.
"there is a small defiant, but I believe yours is medium?)." You might be thinking of someone else. Defiant is a star trek ship, I don't do star trek, all originals, and some Babylon 5.
As for steam. My ships are really good, but they are not the best of the best or anything, though, I might have the best animations... SHRUGS...
...any single ship would easily get lost in the shuffle. The quality of my work stands out when taken as a whole, and I'm really only interested in supporting my content as a whole, GRM is a customer experience, and currently, offering GRM on Workshop would not meet my standards for that experience, hence, I will not offer it on workshop... I'm treating GRM as a brand product, its a hobby, but I'm taking it seriously. This is also why I'm thus far (I'm open to rethinking this one), refusing NOT to use animations to their maximum potential. I'm trying to sell you a Cadillac, don't buy it if you have a shitty garage (your PC).
You can easily download the mod just to grab the ship designs and throw out the ones you don't want if you like.
Hope that helps clarify! Have a good one!
PS: Confirmed, Naselus mod seems totally compatible.
"Mod support certainly extends a game's lifespan, which is why it's nice to have it. And as a total conversion modder, I need extended workshop support even more than you do. But let's be realistic about where we stand here; we're basically asking for something a bit selfish. We're asking for SD to build us a marketplace for our mods above focusing their resources on things that will help out the whole player base. "
I think this is where the original poster's point comes in. This would be a valid argument, if I had never been told we would get full steam workshop features, but I WAS told that, I paid money based on that. Now, I really don't mind waiting, and I'm not being selfish, I'm being persistent about what I believe I paid for. What I personally want at this point is transparency. The OP wants things "NOW". I don't have that need, just a little information about when- if ever, and vague non-committal information at that.