You've been asking when a new update for Ashes of the Singularity would be here -- surprise, it's today!
This update sees numerous bug fixes and improvements to game play, graphics, UI, and more. The Development Team has been keeping an eye on your feedback, so please continue to share your thoughts with us! Check out the full change log below.
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Gameplay
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Orbital abilities use quanta instead of radioactives
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Opponents default to beginner AI
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Pathfinding - formation change to be better around bad terrain
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Surrender option so you can still see game stats when quitting
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Option for random starting locations
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“Knife Fight” map added
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Seton map layout improved; added additional paths
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Doubled default VP limit on all maps
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Balance changes
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Pan HP increased from 200 to 500
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Brute plasma weapon projectile speed slightly increased
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Smarty missiles buffed slightly (3 shots per volley instead of 2)
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Art & Graphics
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Team colors polished (more work to be done here)
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Improved construction effect
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Better visuals for invalid placement of buildings
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Dreadnaughts and Factory de-materialize effect on destruction
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Temporar explosion fx for Dreadnaughts
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Tweaked PHC weathering technique to not be all metal. Now includes variable paint wear.
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Tweaked range of EdgeWear on units/buildings, added more local variation
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Polished panel detail on unit maps
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UI
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Right-click on build buttons also cancels units from queue
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Construction, Tech, and Orbital button icons made more distinct and legible
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CTRL group icons more readable
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Added tooltips to options, benchmark options, disabled menu items, quickstart, create public/private lobby buttons
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Adding map preview for Grison
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Sound
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Attack & Move order sounds polished
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Added destruction sound to buildings
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Select sounds added and polished
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Hades
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Archer
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Pan
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Medic
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Defenders
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Prometheus
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Artemis
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Fury
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Brute
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turned up volume of button click in Main Menu
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Misc
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Graphics preset performance optimizations
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Performance improvement to unit movement
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Map load speed improved
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Being more space efficient with save game info
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Stability
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Fixed startup crash for players with foreign characters in their Windows user name
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Fixed crash bug when entering Benchmark results screen
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Crash fix when loading map list takes too long
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Adding safety checks for indexing into cached leaderboard results when a board with that name can't be found
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Bug fixes
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Disabled changing game settings in the lobby during the countdown
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Now properly show building previews when loading a save game
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fix for size 2 buildings taking up space that size 3 buildings
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Loading MP save games further fixes (should be in good working order now)
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Building dying vis state now happens on the client as well as the host
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Fixed glare visual effect
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Multiple map fixes for resources that didn’t allow extractors to be placed on them, and bad region connections
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Fixed “muddy” sound when close in to a battle
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Bug with construction/Tech/Orbital panel not showing up fixed
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Fixed bugs with Hades not attacking consistently
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Fixed bug with getting stuck in Strategic Map when using chat