Greetings!
So far, I hope I've done my best to convince you guys that this will be a horrible game that will give you cancer and that you're all being ripped off so that I buy a gold plated rocket car.
Assuming this is the case, I have a confession. It may end up being less cancerous and less shady than I had intimidated.
This thread is to discuss some of the things we can do for early access buyers while at the same time making the game appeal to more players post release.
Topic #1: THE PRICE
Starcraft II: Legacy of the Void just shipped. It's $39.99 for the "standard" edition and $59.99 for the Deluxe Edition.
Ashes, by contrast, is *currently* priced at $49.99. We always have high early access prices to discourage the curious and the casual from getting involved since OUR early access programs are actual alphas and betas and not some sort of glorified demo with bugs.
Now, one idea we have is to provide a similar pricing structure (except $49.99 for the digital deluxe edition). The base version would be $39.99 and have a Deluxe Bundle which would include a DLC that would be available on day 0 for $14.99. Obviously, YOU guys would get this DLC for free. This way, we could make the base game be $39.99 which would help create a bigger multiplayer + general game community.
The question would be, what would be in that DLC in a way as to not cripple the MP experience? For example, you couldn't have special units be in that version or else it would wreck the game experience.
But on the other hand, what is worth $14.99?
Here are some thoughts on this:
- The base game is scheduled to include 24 maps. We could provide an additional 12 maps in this DLC
- The base game map size ends at large. We could include an additional 3 maps at an even bigger size.
I'm not super keen that this is enough. So we're looking for ideas from you guys on what you think would be a cool DLC gift for early access players.