I have played several rounds of Ashes, and while I love the concept of "zones of control", there needs to be a sort of exploration function of some kind for scouts. They don't have to uncover EVERY dark area, but at least follow the lines of power to generators. That way, while I'm capturing a few generators and setting up a few defenses, my scouts can be getting the general lay of the land. I like that this is not meant to be a micromanagement game, but I still feel like I'm micromanaging my scouts when I have to tell them where to go constantly. In the super early game, the engineers serve as primitive scouts and the same problem occurs. It wasn't like that so much in supreme commander, since you could see where resources where, (I know you can change the fog of war settings in Ashes) but if you are going to go full-dark with the vision obscuring, at least have some automated way of units exploring please.