Now that I have played it a few times, I have formed a play style and can give better feedback based on how I use the user interface.
I find myself spending a lot of time trying to keep my armies and control groups in sync. I need them to be in a control group so I can see where they are at a glance. I need them to be in an army so I can manage the whole group while only having to select one unit, and so that they will act together. I am also having a hard time adding units to a group, having to select the target group, shift-select the add-on group, reassign the control group, then re-merge the army. It just seems so needlessly tedious. The army and control group concepts just need to be combined. Also, while I kind of get why you only allow one dreadnought per army, in practice I find it horribly confusing and irritating.
When I select three engineers and queue up three buildings, each engineer should build a different building. Right now one engineer builds 3 buildings, while the other two just idly wander.
I switched the map terrain to “exposed” rather than “hidden” because micromanaging my scouts became too tedious.
It needs to be easier to add units to an army. I issue an order, then add units to an army, then the order is cancelled and the armies try to merge. This is wrong, the newcomers should have to catch up to the army. Orders should not be cancelled unless I cancel them. New members of an army should inherit old orders.
I love the infinite upgrade. It would be nice to see the level of upgrade for each so I can decide at a glance where to allocate my next points.
I would like to be able to tell from the map where I can build extractors. In fact, given that I don’t get to choose placement for extractors, it is not really interesting to manage at all. I would rather be able to set an engineer to auto build extractors and forget about it. Or have extractors and amplifiers be buildable directly from control points without using an engineer at all. Or better yet have three buttons to build each of metal/radioactive/amplifier, each button could show for example, 3 out of 5 metal extractors built.
I want to know what my rate of quanta generation is
An idle army button, in addition to idle engineer, would be very helpful for the early game when I am aggressively expanding.
Not sure that there is ever a reason to increase metal/radioactive storage. Perhaps I just don’t understand the strategy.
Add a button to select all units not in an army.
I love the new icons for region types, very much improved.
The more granular snap-to-grid behavior is very helpful, before it was really frustrating because I kept accidentally queuing up buildings too close to each other.
Unlimited zoom out like total annihilation would be nice