Just played the 3rd mission, Deneb and it was a bit of a disaster I would say, small and large feedback:
- The main problem is that the enemy force just sat there in the top left corner the whole game. I get the impression they are meant to be moving from node to node towards you, and you can hit them as they go past from the elevated positions recommended to you. Instead I had to do a LOT of node capturing moving along the line towards them (shouldn't have bothered capturing them really but i was expecting it to play differently). I put the game to fastest but it took a long time to get around and I had a huge force by the end so just flattened them head on without a scratch.
- After killing the Brain Whale and all other forces the box for defending against the Brain Whale remains un-ticked and the mission will not end.
Other problems:
- Typo on mission text on galactic map screen, Spinters instead of Splinters
- When it first zooms to the Brain Whale...there is no Brain Whale there. Only came out of the black enough to see when I attacked. The revealed space was too low in relation to where the T3 is.
- I capped the metal deposits before I built the factory and as factory is at the top of the list it did not tick that I had capped the metal. Got that tick later after capping others.
- It wouldn't let me capture the blue node (I suspect I am not meant to be up that far really but had no choice).
- Engineers! This is a big one. I selected two engineers to build a Quantum Relay expecting one to not help but it did! Woo! So for the next one I grabbed 4 engineers to build it. I clicked near the original two but they ran in the other direction before returning with the other two. Ah huh, so they are working like armies currently (annoyingly) do. Still, it is better than nothing. But I had not realised they really had created an army without me telling them to. So i selected one to send it off to the west but they all went. Ok, so I disbanded the army (though I had not created it) and selected one again. This time two went. Though I tried I couldn't get them to separate. So, right, off you two go. When they get to the radioactives I select one and queue two extractors up. When I come back to them they are sitting there with the extractors still waiting to be built. It turns out you have to give the order to both or the correct one for them to do anything. Select the wrong one and nada.
- Once or twice drawing a box around units did not successfully select them.
A few suggestions
- I think the "capture some nodes" objective should be more specific. "Capture a minimum of 8 nodes" or something.
- Would be nice if all in-game communications were voiced.
- When the initial force he sends against the Brain Whale gets destroyed Mac said something like "...that was a bit embarrassing..." or something like that. It came off really badly to me and took away gravitas from the situation. His main fellow founder is gone, these new forces have come in that he does not recognise and then you have a huge unknown military unit, the Brain Whale appear. The situation would be scary and the guy should be seriously concerned. The dialogue could be used to ramp things up a notch written more effectively.
In the first mission I think it is when you are controlling the scout and get given an artillery unit to shoot at the red in the radar. When it gave it to me and was explaining i should go forward and use it to hit the red bits it had already targeted the red and was firing off and I hadn't done a thing. There was no sense of creeping forward a bit with it, finding the red patch and then bringing the artillery in to play.
I have only done the first few parts of the Tutorial so I don't know if there is a lot of overlap but I really hope not. The campaign is building up slowly and I doubt people want to play too much of a 2nd tutorial. In the tutorial it would be nice if you could click next through each part of the text to speed things up a bit if the user is familar with RTS games or reads faster.
Edit: Mission was played using DX12 if that makes a difference to the bugs encounted.