We are releasing an update to the game that improves the unit AI and balance, as well as making the tactical unit AI smarter. We've also improved stability. Please read below for details.
Please note that previous save games are not compatible with this version.
- MRM targeting is now the same as the weapon ranges. This may help with unit AI issues
- Brute plasma weapon targeting ranges same as its weapon ranges. This may help with unit AI issues.
- Fix issue where units could get stuck when the local waypoint finder generates a sub-optimal path.
- Ensure that units stay selected when army leader dies when unit is in a control group.
- Armies will now form properly around mountains.
- Fixed issue with local waypoint search causing erratic movement
- Fixed issue where units can pile up if they were built within the search radius of the target location.
- Increase the search range for rally point declumping
- Fixed a crash when attaching engineers into an army.
- Fixed a crash caused by forming an army with a lot more T2's than T1's
- Fixed an issue where scrolling the mouse while exiting a map would crash the game.
- PHC T3's armor increased from 12 to 16
- PHC T3's logistics increased from 40 to 100
- Zeus Armor increased from 8 to 12
- Brute Armor increased from 4 to 8
- Substrate T3's ship logistics increased from 40 to 100
- Overmind HP increased from 3000 to 5000
- Retributor HP increased from 6000 to 7000
- Retributor shields increased from 5000 to 7000
- Savager shields increased from 3000 to 5000
- Avenger hose shot count increased from 8 to 10
- Nemesis primary weapon damage increased from 600 t0 700
- Nemesis primary weapon pierces all armor
- Nemesis reload time increased from 9 to 11 seconds
- Nemesis secondary weapon now fires 2 shots instead of 1
- Ramp cost on Orbital Strike and Detonate changed from 0.25 to 0.4
- Destructor Building decomposer damage increased from 12 to 20
- Destructor weapon range increased to 1.4km
- Destructor AI driver updated to make it fire from a distance better