rally points and their uses

This is an attempt to learn what other people do with rally points.  Here's the tricks I use.

Marking Pirate bases.  I put a rally point in the tile NE of the Pirate base.  I leave the name generic.  This lets me know visually where the base is for civilian traffic to avoid, even if I don't have the base in view at the moment.  Later, when I have an initial military, the rally point list becomes a series of clean up/training missions.

Marking Space Monsters.  I put two rally points next to the base.  This visually marks the difference between a Pirate base and a Monster base, even when zoomed out.  I could use and rename one rally point, but I am lazy and the visual difference is useful.  It is pretty easy to spot these double rally points on the map, so it doesn't seem necessary to search for them in the list.

Marking Precursor Artifacts.  My early explorers cannot handle the Pirates guarding these Artifacts.   Those artifacts are, however, a prime candidate for the clean up/training crews.  I find it useful to rename these rally points for identification in the list.  Because I am indeed so lazy, they are labelled p1, p2, etc.  

Actual Rally Points.  I really don't do this a lot.  I tend to use a lot of individual auto paths and manual driving for ships, especially if I do not feel I have the areas involved cleaned out of enemy or pirate units.  I have two cases of named rally points that can come up in my games.  One is "War".  It is used to set up a fleeting area where warships and transports can gather and be sorted into proper fleets.  The click sequence for a newly created ship becomes "Go to", "War".  As needed, this rally point gets moved around.  If I get stuck in a multiple front war, I am likely to be doing a lot of manual driving, so I have never gotten to use a second combat rally point name inspired by General Sherman.  If the game is peaceful at the moment and I am just gathering a "defense force" [note sarcasm], then the rally point is named either "here" or "there" depending on how I feel at the moment.  I once got criticized by my OCD son that "go to" "here" didn't make semantic sense.  He didn't note the sarcasm.  :)

So, what do you do when you're all alone with your Rally Points?

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Reply #1 Top

Nearly the same as you.  I use rally points just like you do to mark pirate bases and precursor artifacts.  I've never seen a space monster, maybe the options I play with have them turned off.  And I do, rarely, use them to muster forces near a war zone, but that is really really rare.

Reply #2 Top

Marking Pirate Bases - I do exactly what you do.

Marking Monster Bases - I mark them like I do for pirate bases, except I rename them "There Be Monsters Here xx" where xx is 01, 02, etc.

Marking Precursor Artifacts - After reading what you do, I am going to start marking them so I don't have to look for them when I can take them out.

Actual Rally Points - I have never used them except for war rally points,  which I name War 1 or War 2.  I've never had more than two.  I move them around as needed.

Reply #3 Top

I do everything you do, plus since there are administrators marking spots for mining starbases that can mine several resources.

I play always insane maps, so it's easy to lose track of things ;)

Reply #4 Top

Reply to original post:

In addition to the ones you list I also mark

1) resource artifacts, naming them simply "Culture", "Approval", "Economic", "Manufacturing", and "Resource" as appropriate to make sending constructors to them easier. If the ship goto lists were sorted by name and distance this would be much easier to use. As it is, this is better than nothing, yet very cumbersome.

2) Pirate protected anomalies (some of the "graveyards"), naming them simply "Pirate graveyard" and use them as training sites for my warships, just like you do for pirate shipyards. I also name pirate shipyards "Pirate shipyards" for ease of location. If the ship goto lists were sorted by name and distance, this would be much easier to use.

Reply #5 Top

I don't use rally points much right now. I've tried to use them to send produced ships from a group of shipyards to the same place to form fleets, but they don't always form fleets. I would very much like it if they formed fleets and don't bother me until a fleet is ready.

Reply #6 Top

Quoting DivineWrath, reply 5

I don't use rally points much right now. I've tried to use them to send produced ships from a group of shipyards to the same place to form fleets, but they don't always form fleets. I would very much like it if they formed fleets and don't bother me until a fleet is ready.
End of DivineWrath's quote

Agreed.

I don't understand how fleeting occurs at a rally point.  Sometimes it happens, sometimes it doesn't, and I cannot decipher the pattern.  So I gave up trying.  I take anything that lands at the rally point and immediately sort it into piles of warships, sensor ships, and transports.  When I have enough ships of enough types, a fleet is assembled like a fast food sandwich assembly line, then sent off to the nearby front lines.  Sometimes, there are ships that are almost at the rally point and I grab them to immediately complete the next fleet instead of waiting for them to reach the rally point.  Hey, it's one more fleet one turn earlier.  It may not be enough to actually change a long running war, but it makes the Admiral feel useful.