I have been working on a unit database spreadsheet which displays unit statistics in a convenient table for reference and for easy comparisons between units (I failed to find anything else on the web that displayed information in a table or was even remotely up to date).
https://steamcommunity.com/sharedfiles/filedetails/?id=869397932
I was importing the latest 2.5 data when I noticed a tiny bug. ‘SkyEnderLaserName’ in ModuleText.csv (row: 72, column: 1) I believe it should be renamed ‘SkyEnderLaser_Name’ (missing underscore).
Analysing the unit statistics I have three questions?
- Why does the Substrate Nexus have weapons approximately ten times more powerful than the PHC Nexus, is the balancing factor the fact the Substrate Nexus have a minimum range which seems a little unintuitive?
PHC Nexus:
1x Penetrating Bolt: 500(damage), 15(rate), 99(accuracy), 33(DPS)
2x Annihilator Cannon: 33(damage), 3.5(rate), 90(accuracy), 17(DPS)
Substrate Nexus:
1x Core Breach Delimiter: 300(damage), 1(rate), 100(accuracy), 300(DPS)
2x Ample Warning Particle Giver: 50(damage), 1(rate), 100(accuracy), 100(DPS)
- The substrate Annihilator Cannon has always struck me as slightly over powered it has 0.59 DPS/Metal compared to a Smarties 0.25 DPS/Metal, more than twice as much. Their total HP’s (including shields) are equal at 10HP/Metal. The range increase for Smarty Rockets over the Annihilator Cannon seems balanced as Substrate frigates have a longer range when compared to PHC frigates. I think the on-paper analysis is similar to in-game play too. In the early phase an Annihilator Cannon can lock out an area where a Smarty System just is a small inconvenience.
- Does the Substrate Pulverizer Turret really have a fire rate of 0.02! I keep looking at the stats and can’t see an error in the calculated DPS of 8,316!
Overall I am impressed with the overall balance changes and appreciate the in-depth reasoning shared with us on each release.
Good Work.