New Scenario Splash Art
We have updated the thumbnails for most of the Scenarios so that each one now has their own unique image, instead of having a few shared among them.
New Benchmark Screen
We have improved the layout and appearance of the pre-benchmark screen.
Quality of Life
- Regions can now be claimed from players who have disconnected from a multiplayer match
- Damage status updates for Dreadnoughts, Juggernauts and the Nexus will always play immediately
in 2.5, we reduced the health of the Assembly to make it weaker than the PHC Counterparts to compensate for its versatility. Since it can no longer produce air units, we are restoring some of that health.
- Increased Health of Assembly from 1200 to 1600
- Orbital Nullifiers (Structures) will no longer block capturing of regions
- Avatar and Sapper advanced defences now available in most missions
- Juggernauts and Nexus Health upgrade now available on King of the Hill scenario
- Fixed some inconsistent grammar between the audio and text in Deneb
- Medic is now available in Deneb
- Falcon is now available from the beginning of Calethaon
- Removed Dialog about Smarties in Calethaon as it felt abrupt and out of context. (Due to lacking another now obsolete line to preface it)
- Delayed the arrival of the Overmind on Artorius when playing on lower difficulties, to varying degrees
- Barrager is now available on Roceda & Silgul
- Increased starting Quanta on Decanus to compensate for increased cost of Incursion
The changes to Substrate air production in 2.6 created some issues in the Escalation campaign which we are now addressing. We are also removing some outdated dialog that now provides incorrect information.
- Aviary is now buildable in Betelgeuse and Rosette with Pan, Dominator and Punisher unlocked
- Removed obsolete dialog about Harvesters in Betelguese
- Removed obsolete dialog about Saboteur in Rosette
- Removed obsolete dialog from Lagoan revealing the Brute Mk2 and Hera
- Removed confusing and misleading mention of Harvesters from Leo
We're fixing some map issues and changing a few maps that had too low a proportion of Radioactives, which limited strategic diversity.
- Fixed unbuildable Radioactives Deposit on Lyra
- Fixed unbuildable Metal Deposit on Aenghus
- Added additional Radioactives Deposits on Shredded
- Added additional Radioactives Deposits on Manannan
- Added additional Radioactives Deposits on Anishanaa
- Balanced all 6 spawns on Anishanaa
- Fixed a disconnect between two regions in "Crack the Shell"
- Adjusted Turinium requirements on several team game maps to reduce outliers that were set too high or too low
- Fixed several tooltip errors
- Fixed a bug where "Turtle Wars" Scenario had invulnerable turrets.
- Fixed a bug where Medics were still running towards buildings, despite no longer being able to repair them
- Fixed a bug where multiple Engineers were losing their build speed bonuses after the first structure
- Fixed a bug where hotkeys weren't showing up on Quantum Upgrade icons
- Fixed a bug where pending Logistics warnings were not showing up for peers in a multiplayer game.
- Fixed a bug where the Pan didn't have an icon on the Empire Tree
- Fixed an issue where holding down the mouse click when using attack move would instead box select
- Fixed a bug where Juggernauts would do low damage after obtaining huge amounts of levels and upgrades
- Improved the visual weapon alignment of the Sentinel, Carving, Falcon, Serpentine, Starburst and SkyEnder turrets.
- Fixed a bug where Nano Mesh Barrier could be cast on dead units which would then lock out the ability
The following was implemented in 2.6 but was not documented in the changelog