Ray the Wanderer Ray the Wanderer

1.09[b].001 Bug Report Thread

1.09[b].001 Bug Report Thread

Noticed that Northwest Smith has posted a beta bug in the old 1.04.59 bug report thread.

This should really get a new thread all by itself.
7,666 views 191 replies
Reply #176 Top
1.09C

The active governor used to replace TGs/wonders that have been built by the AI with improvements in the governor list if the AI beats the human to completion. I'm not sure when this was changed but the governor no longer does that for me in 1.09C.
Reply #177 Top
Political capital fails to move the political capital icon from Sol to the new planet.

When the game starts, sol has a political capital icon on the main screen. When I research and build a political capital later in the game no icon appears on the new planet. This is with version 1.09C[b].001.

Paul.

~SDC~
Reply #178 Top
Bug in Research listing when sorting by months left (could be in cost as well) v1.092000 .

When I change gov sepending % on research. its adjusting the table..

I have it set on the quickest (at the moment its 1 month) when i move the % on research its changing other techs so that they get completed prior to the one i have selected. I then select the quickest agin.. and lower the reserch % and it shifts back to its old position.. GRRRRR... Very Furstrating and makes it impossible to pick and adjust for best budgeting

Reply #179 Top
oh.. and see my notes in the beta4 commentry :)

Reply #180 Top
I'm playing 1.09C[b].001 according to SDC and got a *lot* of invisible ships in the game. A quick search on the forum turned up a couple of hits but no fix other than save/reload. Is there anything Stardock needs to help debug this?

FWIW I'm on DirectX 9 and don't remember ever seeing this issue while on DirectX8.1.
Reply #181 Top
I wouldn't call it a bug per say but the AI's tendency to build colony ships and transports when being attacked is killing it. In a maso game last night, the Torians were at war with the Altarians. The Altarian fleet destroyed all ships in orbit around the Torian homeworld, which had a population of some 20B. The Torians then proceeded to build combat transporters and colony ships, which the Altarians gladly destroyed dropping the Torian population to under 1B. WHY????? It allowed me to capture the planet with a single transport!

Needs to be fixed. The AI should never build transports or colony ships on an undefended world when being attacked. It should focus on military ships instead.

Paul.

~SDC~
Reply #182 Top
Last night, the Arceans surrendered to the Altarians. About five turns later, they had an event which I'm guessing was to change their alignment. I know I've read of this bug somewhere, but I thought it was fixed in the latest beta... :notsure:
Reply #183 Top

Sometimes resubmitting is all you need to do to get rid of an anomalous score.

 

Reply #184 Top
Don't know if it's a bug but I needed to resubmit as the system didn't seem to see the first submission.

Alex


~SDC~
Reply #185 Top
I have had several CTDs or hangs. The last time I looked into the Debug.err. Some funny messages:
(I especially like the math error in the second ASSERT)

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Begin creating other screens.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 581.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
LOL
Reply #186 Top

eyemtheman: It could be a sound problem. Try running this http://www.stardock.com/files/ms_mp3codec.exe Also, do you have windvd or winamp3 installed? Or any other media player other than Windows Media player?

 

 

Reply #187 Top
AI building ships without required techs?

I create a plain tech, and a single ship that requires it. My new tech depends on CommunicationTheory, so it's really early in the game. The new ship is a new colonizer (called NewColonizer) that is better in all ways, but depends on my new tech (called NewTech)

On a tiny map, where I can meet aliens very early on, I see that right off the start they are building NewColonizers instead of Colony Ships. If I try to trade tech's with the aliens, or retire and look at the summary screen, they haven't researched NewTech, and in some cases haven't researched any tech.

An AI cheating issue? I thought it had to follow almost all of the same rules?
Reply #188 Top
Will the invisible ships problem go away when the XPack comes out? It's kinda strange when you upgrade a starbase and it disappears... :notsure:
Reply #189 Top
It's not a bug, but is it possible for the delete game saves fuction to be put back? I loved being able to delete gamesaves so easily. It seems to have been replaced with the 'retire' function.
Reply #190 Top
ummm... I think its a bug.. or is it cheese..

when i capture some planets their trade routs remain with me. IE: alien trade routs with me .. not me with them.. so I remain getting income from them. and they still apear when i look at "ALL Trade routs" untill I have wiped out that empire entirely.. what i end up seeing is alien trade routs originating from my planets going to some other of my planets

another bug..
When i try to give another empire a system they say thanks but sometimes (late in the game) it doesn't apear on their system list.. I have found a way around this .. if i ask for say 1 influence point then the trade goes through..


I have reported at least a dozen bugs so far.. and i think that 1-2 may have been fixed.. the others remain.. I'm wondering if i'm wasting my time reporting them.

and if when the expansion pack comes out if any of them will be fixed by then.. or even later ? Will bug fixes be an ongoing thing.. or when the budget runs out is that it ?

Reply #191 Top
My stats always list me as bring #1 overall, no matter what my stats actually are. I mean, I don't need my cabinet to shelter me THAT much from reality. ;)

Bill

~SDC~