Greetings fellow hoomans!
Recently I have been playing Ashes a lot with friends again and we noticed two weird bugs.
Firstly, the Extreme Resource Fluctuation:
This happens after you load a online match because someone crasht their game or suddenly lost their connection. As a host you don't have any problems but the other (real) players get it randomly.
As long as you are producing/building something your metal and radioactive fluctuate from -9999 till +9999 in one second or more! See the screenshots below:

This is the bug at it's worst. Somehow I was still able to build things but I had no clue what my actual resources numbers were. It would fly into the red then stop go green again, etc. It's just all over the place.
The math does somehow add up with the 5274.7 negative expenses + 57.1 income making 5331,8 in total. Do note that I didn't get those resources only the display numbers are acting up, otherwise I would have my resources full within a second.
Don't ask me how the other numbers work though...


These last two screenshots were from earlier in the game when things did not yet go in the 4 digit mark.
And this stuff only happens on the client-side, I have experienced it with different people with different machines
So yeah weird stuff happening. I got a save game with it happening if that would help solving the bug.
Secondly, The Ghost Armies!
We know that the AI likes to keep it's army right in front of it's base before sending them into the fields of battle. Well on the client-side they don't sit in their base but rush out of the base ignoring all enemies in their path and teleport back.
The big problem here is that all your units will engage the "ghost" units. While on the host-side this is not happening and your units don't move in the engage. So, this creates a split-timeline / Schrodinger like situation.
Furthermore, only the host can actually damage the "ghost" units to make it stop.
Sadly I don't have any screenshots of it but it happens on the client-side on different machines with different people.
I hope that this information is enough to help fix the problems otherwise, I'll gladly add to it!