If you cannot see the changelog below, you can find it on STEAM
We are working on significant update to the game’s balance. We better differentiated the PHC and Substrate such that that PHC units will be more heavily armored and Substrate units will have faster shield regen than before. We’ve also done a pass to clean up of build costs and generally made units more survivable. We look forward to your feedback on these changes. Read below for more details.
This build has moved from Insiders to Live and added AI updates based on player feedback! PHC fill out their formations better and challenge balances mid-late game. Thank you!
Change Log
Map Changes
Units
In general, units now take substantially more time to construct for better pacing (use the + and - keys to adjust game speed)
General balance pass on units for Substrate vs. PHC to be more evenly matched based on the general idea that PHC units will be more heavily armored and Substrate units will have faster shield regen than before
PHC defensive buildings given additional armor
AI updates based on player feedback! PHC fill out their formations better and challenge balances mid-late game. Thank you!
General clean-up of costs to make them more rounded, same with build times.
Artemis missile barrage reduced in count, but cooldown decreased from 6s to 4s.
General change to make units more survivable. Example of changes: