sixtyfour sixtyfour

Bug report for 1.10.072

Bug report for 1.10.072

If I click on the round "i" button to get info on my "USS Hero" survey ship, the game crashes. Saved game available if you want it.
13,402 views 302 replies
Reply #152 Top
Update on crash/lockup at GalCiv startup.

If downloading and installing the Bink player RadToolGames does not fix your problem, try this...

Get SpyBotS&D. Run it. Clean out the nasties that snuck on your computer. Run an AV check to make sure all the nasties are gone. Reboot.

You should now be able to play GalCiv. ;)

Worked for me, anyways.
Reply #153 Top
Good to know your problem is fixed, Star Pilot. :)

~SDC~
Reply #154 Top
Thanks! I'm happy too! I even got a small game submitted, to make sure I had everything set correctly on my end (due to the total deinstall/reinstall). Back to being an average joe player. ;)
Reply #155 Top
Heres my bugs, no doubt a repeat of others but at least I know its here.

----------------

CTD issue

Firstly CTD on my computer were a problem I turned hardware acceleration off and the game became slightly more stable.
I turned the music off and think I found the problem, seems my sound card doesn't like playing the music and the bink movie sounds together... no longer have CTD since turning the music off.

-----------------

Now onto game issues :

Minor annoyances...

- The AI player demands tech/cash and I refuse, he answers with the war speech. If I immediately click send afterwards then the AI player says thank you. Seems to be a little strange to me, no effect to game just minor annoyance.

- Two rally points at the same location in space? Seems wasteful when only one is required (especially if you do as I did).

- Philosophy change when AI player is dead.... ie Altarian changes to evil... hang on they have been
dead for years!

- Skull on planet from early stage of game, I've now conquered, all bar one system am culturally dominate and about to win... and the darn things still there (seems only to be on the first planet this occurs on)

Major annoyance...

- Giving cash for 0 months is considered less then giving cash for 1 months, the results are the same but the AI likes 1 month better.

- Giving cash and/or techs and/or ships to an AI player the AI replys with thankyou.... but nothing actually got sent. Really bad if you are trying to avoid war with them at all costs. If you give the turn after it can repeat the bug or do as it is meant to.





~SDC~
Reply #156 Top
- Giving cash for 0 months is considered less then giving cash for 1 months, the results are the same but the AI likes 1 month better.
End of quote


Actually I think there is a difference, zero months and you give them the money once, pick one month and it really means the turn your on and the next one.

~SDC~
Reply #157 Top
- Giving cash and/or techs and/or ships to an AI player the AI replys with thankyou.... but nothing actually got sent. Really bad if you are trying to avoid war with them at all costs. If you give the turn after it can repeat the bug or do as it is meant to.
End of quote


When the AI says "Ah, more presents.", that's means it is too soon between tributes and your tribute is actually not sent. Best you can do is every other turn.

~SDC~
Reply #158 Top
I don't know if this is a problem with the game or with my computer, but on some turns ships try to move and go nowhere.

Also, the culture uprising warning is present, even after there is no longer a threat of flipping.
[Message Edited]
Reply #159 Top
Actually I think there is a difference, zero months and you give them the money once, pick one month and it really means the turn your on and the next one.
End of quote


Coolies... I'll pay closer attention next time... yikes I never realised this.

When the AI says "Ah, more presents.", that's means it is too soon between tributes and your tribute is actually not sent. Best you can do is every other turn.
End of quote


I'll keep this in mind, I'm still on the game... those drengins are giving me a hard time.
Now I'm not sure what they said but armed with my new knowledge I'll check to make sure.

:D Thanks Ray!


~SDC~
Reply #160 Top
Hi!

I have updated the german version. Now crached after some turns a new started game. Any help available?

Darklor :(

-------------------------------------------------------

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Medion GeForce4 - 8x Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00407830 01:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe

Processor Registers (x86):
EAX:00000001
EBX:7FFDF000
ECX:00000000
EDX:0A2C0EA8
ESI:00000000
EDI:631AF1AB
CS:EIP:001B:00407830
SS:ESP:0023:0012F954 EBP:0012F958
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00407830 0012F958 0001:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00535859 0012F968 0001:00134859 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005295AF 0012FB20 0001:001285AF C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00528C0C 0012FB4C 0001:00127C0C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005376FC 0012FB70 0001:001366FC C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0040B1C4 0012FBB8 0001:0000A1C4 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0052F54B 0012FC24 0001:0012E54B C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00531376 0012FDBC 0001:00130376 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0053108C 0012FED4 0001:0013008C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00500F60 0012FEF8 0001:000FFF60 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00525270 0012FF0C 0001:00124270 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0058EB37 0012FF34 0001:0018DB37 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005C936A 0012FFC0 0001:001C836A C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
77E614C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Medion GeForce4 - 8x Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00407830 01:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe

Processor Registers (x86):
EAX:00000001
EBX:7FFDF000
ECX:00000000
EDX:0A2C0EA8
ESI:00000000
EDI:631AF1AB
CS:EIP:001B:00407830
SS:ESP:0023:0012F954 EBP:0012F958
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00407830 0012F958 0001:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00535859 0012F968 0001:00134859 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005295AF 0012FB20 0001:001285AF C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00528C0C 0012FB4C 0001:00127C0C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005376FC 0012FB70 0001:001366FC C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0040B1C4 0012FBB8 0001:0000A1C4 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0052F54B 0012FC24 0001:0012E54B C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00531376 0012FDBC 0001:00130376 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0053108C 0012FED4 0001:0013008C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00500F60 0012FEF8 0001:000FFF60 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00525270 0012FF0C 0001:00124270 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0058EB37 0012FF34 0001:0018DB37 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005C936A 0012FFC0 0001:001C836A C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
77E614C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Medion GeForce4 - 8x Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00407830 01:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe

Processor Registers (x86):
EAX:00000001
EBX:7FFDF000
ECX:00000000
EDX:0A254AB0
ESI:00000000
EDI:631AF1AB
CS:EIP:001B:00407830
SS:ESP:0023:0012F954 EBP:0012F958
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00407830 0012F958 0001:00006830 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00535859 0012F968 0001:00134859 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005295AF 0012FB20 0001:001285AF C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00528C0C 0012FB4C 0001:00127C0C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005376FC 0012FB70 0001:001366FC C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0040B1C4 0012FBB8 0001:0000A1C4 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0052F54B 0012FC24 0001:0012E54B C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00531376 0012FDBC 0001:00130376 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0053108C 0012FED4 0001:0013008C C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00500F60 0012FEF8 0001:000FFF60 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
00525270 0012FF0C 0001:00124270 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
0058EB37 0012FF34 0001:0018DB37 C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
005C936A 0012FFC0 0001:001C836A C:\Programme\Strategy First\Galactic Civilizations\GalCiv.exe
77E614C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll
:(
Reply #161 Top
game ver 1.10a.73 - started yesterday - 4 CTD in 24 hrs

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce3
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00566AFA 01:00165AFA C:\Program Files\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:00FC4A30
ESI:0058BF99
EDI:0012FD6C
CS:EIP:001B:00566AFA
SS:ESP:0023:0012F664 EBP:0012F668
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202
Reply #162 Top
I'm presuming that I can report problems with 1.10A.073 here, even though the title says 1.10.072. :HOT: I've got some kind of problem with metaverse submission--it's slower than it used to be, it comes back with something like "Send test:1 Error test:0", and my game doesn't show up under my Metaverse profile. I've tried submitting three different times (on various days and times).

Another thing that is starting to annoy me is how the small race icon for dealing with the minor races (on the "Minor races" screen and in the universe display) is not the same as the
big picture in the top middle in the negotiation screen. Often the big picture is the small picture for some other race...this confuses me when I get back to the "Minor races" screen and want to choose another race to negotiate with.

And then there are all of those "reasearch" assistants that should be learning how to spell "research" instead of spending their time exploring useless anomalies.


~SDC~
Reply #163 Top
I'm presuming that I can report problems with 1.10A.073 here, even though the title says 1.10.072. I've got some kind of problem with metaverse submission--it's slower than it used to be, it comes back with something like "Send test:1 Error test:0", and my game doesn't show up under my Metaverse profile. I've tried submitting three different times (on various days and times).
End of quote


BeebleCat,

The submission is slower because some debugging routines were added in the latest patch. Send 1, Error 0 is the successful message I believe. I get that when I submit as well.

Are you saying you have another game submitted besides the 23 Sep one?

~SDC~
Reply #164 Top
Are you saying you have another game submitted besides the 23 Sep one?
End of quote



Ray,

No, I don't. I wasn't seeing the 23 Sept. game whenever I clicked on my name, either from SD Central or from IE. The problem was web page caching. Both browsers would pop up a window without menu or toolbar; finally, by typing a ctrl-n in one of these windows, I got that page ( http://www.galciv.com/info.asp?accountID=688431 ) in a window with a toolbar and hit the refresh button, which then produced a list of my games with the Sept 23 one in it. Isn't there a "do not cache" or "always load fresh" indicator that one can put in the asp output? Perhaps this got removed recently?

Anyhow, caveat surfor...you may need to refresh the window without the refresh button...it can be done by pressing F5 rather than my roundabout new window procedure above.

Thanks for your response, Ray...it pointed me in the right direction.


~SDC~
Reply #165 Top
I don't know if this is a bug or what, but after I updated to 1.10, most of my games result in my worlds including Sol losing population for the first dozen or so turns. A world that I put a 100 Million colonists on is down to 5 million in just a few turns (3 or 4). And these are all PQ15+ planets! By the time I build 2 or 3 colony ships on Sol, it's population is down to 500 or 600 million and will reach 5 million within a half dozen turns. This even happens when I have the maximum population growth ability. Does anyone know what causes this?
Reply #166 Top
Weird problem you have there, KLStafford. Even with morale at 100%?

~SDC~
Reply #170 Top
1.10A.073

A bought starbase does not extend range.

~SDC~
Reply #171 Top
I think I'm having the same problem as dstackle in #98; though, the images that I'm not getting anymore seem to be Frigates. I'm not sure if there's a 'cloak' or anything, but some of my CPU opponents would be mysteriously attacking my planets as well.

~SDC~
Reply #172 Top
Right - I've got a problem...
Just got GalCiv and I'm liking it.Got all the updates and expansion from Stardock Central.Problem is that there doesn't seem to be any artwork for several higher tech ships, namely the dreadnought, avatar, excalibur adn terror star. Basically when I build these the game tells me I have a ship and knows where it is and all, but I can't see it. Running on WinXp with latest DirectX and nVidia drivers. Any ideas?
Reply #173 Top
The Torians got the "precursor device raises PQ of all other planets orbiting this star by 9", but there was only one planet around that star! The random event had no effect! The game should either select a different event or a different planet, rather than giving a useless event.
Reply #175 Top
all other planets orbiting
End of quote


Fsk+ the magic words. All other!

I had the same event and the Ai's home world stayed the same.
[Message Edited]