Very important ship-movement question
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Stardock Forums
My question will probably brand me as an incompetent tester, but since I have started playing the Beta (in mid-July), I have always experienced a major problem with the correct procedure in moving ships, from the very start of the games! Perhaps other newbies have also experienced those quirks.
During the early stages of a game, when there are not many ships around, I prefer to manually move them and micro-manage them. My major problem is that the automatic turn-generation process does not allow me to always move each and every ship! Sometimes, the program will allow me to move each ship by jumping its selection from ship to ship until every one has spent its movement points...But on MANY turns, the automatic selection-process simply ignores a few of my ships..and generates the end of the turn without having given me a chance to manually move everybody.
For example. Yesterday, I started a new game, and after a few turns, I had 3 ships on the map: the initial survey-ship, a free ship it had found, and a new colony-ship. I manually moved the latter, expending its 2 MPs...but then, the turn ended and the colony-ship found itself with 2 new points while the two other ships had not had their chance to move the previous turn! Worse: they were ignored for 3 more turns, as if they did not exist!
This OFTEN happens. Sometimes, quite a few turns can pass with only one ship being selected to move. You're going to tell me: at the start of a new turn, ignore the initially selected ship and go select another one. That's risky, because if I do that, the initially selected ship can itself become the victim of the "ignore" process--not a pleasant situation when the ignored ship is a colonizer I was aiming at a distant star.
For me, since mid-July, it has been my major problem with GalCiv: manually moving ships, even when there are very few of them, is a tedious chore...that does not even seem to work properly!
Since other gamers are not reporting that, I have come to the conclusion that I'm incompetent, that there must be something procedurally obvious that I am missing.
Please enlighten me because I am sick and tired of that faulty chore. By what procedure can one be certain that each and every ship will be allowed to move each and every turn--without the automatic turn-generation mechanism jumping the gun? :notsure:
:VOMIT:
During the early stages of a game, when there are not many ships around, I prefer to manually move them and micro-manage them. My major problem is that the automatic turn-generation process does not allow me to always move each and every ship! Sometimes, the program will allow me to move each ship by jumping its selection from ship to ship until every one has spent its movement points...But on MANY turns, the automatic selection-process simply ignores a few of my ships..and generates the end of the turn without having given me a chance to manually move everybody.
For example. Yesterday, I started a new game, and after a few turns, I had 3 ships on the map: the initial survey-ship, a free ship it had found, and a new colony-ship. I manually moved the latter, expending its 2 MPs...but then, the turn ended and the colony-ship found itself with 2 new points while the two other ships had not had their chance to move the previous turn! Worse: they were ignored for 3 more turns, as if they did not exist!
This OFTEN happens. Sometimes, quite a few turns can pass with only one ship being selected to move. You're going to tell me: at the start of a new turn, ignore the initially selected ship and go select another one. That's risky, because if I do that, the initially selected ship can itself become the victim of the "ignore" process--not a pleasant situation when the ignored ship is a colonizer I was aiming at a distant star.
For me, since mid-July, it has been my major problem with GalCiv: manually moving ships, even when there are very few of them, is a tedious chore...that does not even seem to work properly!
Since other gamers are not reporting that, I have come to the conclusion that I'm incompetent, that there must be something procedurally obvious that I am missing.
Please enlighten me because I am sick and tired of that faulty chore. By what procedure can one be certain that each and every ship will be allowed to move each and every turn--without the automatic turn-generation mechanism jumping the gun? :notsure: