It was Ray who created such a fuss to get Maso dominant.
Now he seems to be gone, perhaps we can get some sanity back.
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Get your facts right before you make these kind of statements, Rainbird. As much as I would love to, I don't have any influence over the scoring system that Stardock decides upon.
See below for Brad's post on the point system that he wanted way back in June 2003. When he posted this, nobody complained about it at all.
Note that Maso scores were envisaged to have a 5x multiplier over normal scores. In 1.10, Maso scores have about 2-3x multiplier over normal scores, which is still a distance from Brad's goal.
#21 by Avatar Frogboy - 6/6/2003 10:38:43 PM
Well here's where things went very very wrong...
In 1.04, the scoring worked nicely except for a couple minor issues we wanted to tweak:
1) There wasn't quite enough difference between someone playing at say masochistic and someone playing at normal.
2) The difference between a tiny galaxy and a gigantic galaxy was turning out to be only around 2 to 1. We were trying to make it be more like 5 to 1. So we made population count a bit more. The problem is that there was a typo in there.
We did test the scoring system over a couple of days. But the problem really only shows up in long games played on very very large galaxies which we hadn't tested.
The goal was to have something like this:
Win: Gigantic / Masochistic: ~15,000
Win: Tiny / Masochistic: ~4,000
Win: Gigantic / Normal AI: ~3,000
WIn: Tiny / Normal: ~800
The good news is that the scores on the metaverse contain the root data that was used to calculate them. So we can re-adjust them later on.
I was trying to get a new build out tonight that fixes this entirely but there's a bug with the governors. For some reason, the governors aren't working properly and it's too late to get ahold of anyone here to work on it (I didn't work on that part so I don't know how to fix it).
The good news is that this build is really quite nice other than the scoring thing.
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