Make the minors what they were before 1.11 or make it possible to turn them off!
from
Stardock Forums
Here's how many planets which race had over the most time in my last Painful-Game:
(Size: Medium Planets: Occassional)
1. Carinoids: 5
2. Alexanians: 3
Altarians: 3
4. Arceans: 2
Yor: 2
6. Humans: 1
Drengin: 1
Torians: 1
No question that the minors were Leaders in everything...
Instead selling them tech like in my most games I bought it from them and this way could keep up and even overtake the Altarians tech...
Sorry, but this is no fun to play...
I am looking forward to the Expansion-Set with 2 more Majors and thanks to the Scenario-Editor: NO MINORS! I've always wished to have an option to turn at least the starting minors off... Now where they can colonize more than anyone else I miss that minors off-feature even more...
(Size: Medium Planets: Occassional)
1. Carinoids: 5
2. Alexanians: 3
Altarians: 3
4. Arceans: 2
Yor: 2
6. Humans: 1
Drengin: 1
Torians: 1
No question that the minors were Leaders in everything...
Instead selling them tech like in my most games I bought it from them and this way could keep up and even overtake the Altarians tech...
Sorry, but this is no fun to play...
I am looking forward to the Expansion-Set with 2 more Majors and thanks to the Scenario-Editor: NO MINORS! I've always wished to have an option to turn at least the starting minors off... Now where they can colonize more than anyone else I miss that minors off-feature even more...