There Appear To Be A Few Problems

I tried to submit a score and it send that it was sent ok but it never appeared on my score sheet :notsure:

Which brings me to question the logic of the metaverse score submissions, ok i dont want to upset anyone but im just using this as an example ok :D

Hitler saw a weakness, exploited it and took over europe in a very short period of time, Napoleon did the same, and there are others like the Romans etc.
My point is if the weakness is there you exploit it or get used to being a doormat :)
With all honesty, scouts honour dib dib, i do not use mods / cheats , i only use what the game has installed by the first install and various patches. So regardless of my play style it should submit, i know for a fact i hit 22000+, that was the only thing i can think of that got it refused? yes i do 'whore tech' but thats what the game offers so i use it to fund wars, get the minors to weaken the AI etc. If the Metaverse score submission rules are so strict with these checks for money , PQ bonuses etc why on earth isnt there a checklist for peeps to learn to make sure they dont waste eight hours+ on a game only to find all thier hard work is in vain? or why dont they have a checksum for all the files for an unmodified game / install + patches and when a score is submitted its checked against that checksum and if it doesnt tally then reject it?

I really am enjoying GalCiv but i am really unsure of score submissions, my first two games went through ok, the game that the score was refused was the same score as my last game 16090 , does that make a difference?

I forgot, i do have the final autosave in a zipfile, im not sure what to do with it, i cant send it to anyone as Yahoo eats them and they dont work when they get to who ever im sending them to

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382 views 11 replies
Reply #1 Top
Some games don't get through for some reason. That's a a bug. I've had it happen to me. Cari suggested trying to resend stubbornly the game, it didn't work for me but might for you. Not a big deal imo, but since it's probably a metaverse bug and the metaverse budget is over, I think it's unlikely you'll get a correction to this, as it's quite rare, thus hard to reproduce/debug.
Reply #2 Top
darkspire join with us your evil brothers. clic on my name for the link. if you wish to se what we are about then follow this link http://evil.galciv.org :)
~SDC~
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Reply #3 Top
I've had a similar problem to you this evening . . . I figured uninstalling SDC might have had something to do with it so I logged into SDC (Stardock Central) after I reinstalled it and for some reason it began updating 1.12 again? Freaky! All the same that seemed to fix my problem submiting for some reason . . . ;p . . . goes to figure.

The strange thing about it was that I wasn't logged into my internet account as SD was downloading the update . . . kinda weird huh?

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Reply #4 Top
Hmm Very strange :HOT:

Well i did try three times this morning and it said that it was sent ok, i just tried again and even jiggled with the last turn to the effect of losing 40 points from the score to see if that helped, said ok again but still hasnt shown up. :notsure:

Whats even weirder, is what im seeing in the current games im playing, the latest is really worrying, i started the game with all of the AI's on normal and ended up next to the Yor and seeing as i didnt have a lot of room to expand i thought, right lets add some calculators to our population :D so i changed my reserach and economy strategy and quickly got to cruisers and combat transports and started to invade big time. What do i find? ALL the Yor sectors star systems have all the planets PQ no lower than 24!! white stars with three planets of PQ 32, red stars with five planets of +24 PQ, every single star system he owned had all the planets available for putting colonies on regardless of whether it was a yellow/purple star, its worrying in the sense that the PQ's are off the scale and the score might trip the alarms as it were :notsure:
Another thing im seeing is minors with colony ships that can jump 8+ squares at the very start of the game :D its funny because im neck and neck in the race to the yellow star and end turn and wham he's there and im sitting here going WTF?? :D

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Reply #5 Top
just a total wild card, but i had this problem after upgrading to Drengin.net and the Spymaster solved my problem
http://www.galciv.com/forum.asp?BID=GF&id=113195#113210
Reply #6 Top
Well that one went through ok :CONGRAT:

Must have been the 22000+ on that last game , it wont happen again ... :HOT:

Thanks for your help :D
Reply #8 Top
>>ALL the Yor sectors star systems have all the planets PQ no lower than 24!! white stars with three planets of PQ 32, red stars with five planets of +24 PQ,

Could this be the result of an event (one that occurred BEFORE you met the Yor)? I ask because my neighbors, the Torians, recovered an ancient device that added some +10 PQ to all the uncolonized planets within two sectors of the discovery. Needless to say, a secondary mad dash of colonization ensued. Perhaps the Yor in your game had a similar experience?

>>Another thing im seeing is minors with colony ships that can jump 8+ squares at the very start of the game

This begs the question that I've been meaning to ask: are the attributes of the other races randomly generated at the beginning of each game? If so, then perhaps your minor race had many of its attribute points allocated to the 'Range' attribute (just a guess).
Reply #9 Top
>>Another thing im seeing is minors with colony ships that can jump 8+ squares at the very start of the game This begs the question that I've been meaning to ask: are the attributes of the other races randomly generated at the beginning of each game? If so, then perhaps your minor race had many of its attribute points allocated to the 'Range' attribute (just a guess).
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Thats very intresting (and yes i have read the manual, honest) i thought range was the distance from the center of your empire to the outside borders, so when i go for sensors on the tech tree it means my little ships can go further out towards the edge of the map without starbases or planets pushing the borders?
I thought speed was the amount of sqares your ships can move in a single turn?
Just want to be clear on this as im only on normal AI level and still learning the game and race picks are something im often wondering about ;)
And as for the PQ with the Yor, i have only just started to submit my scores as i feel there good enough for me, ive played at least 10 or 11 games before it and ive never seen it before, i really wish i hadnt jumped in so quick to update to 1.12 its very 'buggy' unfortunately :notsure:
The UP is screwed, two events only, i really miss gaining the power to upset the other races, like the other races stiching me up with the prison planet :) the animation with the freighter blowing up killed all the sound until i looked in the movies folder found the other .bik that didnt have the sound problem (funny enough same video just different name) renamed it and now it works, the balance with the minors expansion is way off the scale and not just for the reasons i have mentioned, thats a few 'undocumented features' off the top of my head.
Sounds worse than it is though really LOL i love the game, the 'multi threaded AI' does seem a bit questionable though from what ive heard from the other players at high levels. From past experience im led to believe that if the AI was on a scale of 3:
1 being easy
2 being medium
3 being hard
Then multi threaded means that the scale of the AI governs its choices , EG say there are 3 options to choose from, easy would have a choice of 1, 2 would have two etc , by choice i mean sub routines that the program looks at. I know it does do that to a certain extent , at the higher levels but they have stacked bonuses and wahtnot on the AI, which isnt really tennis is it?? LOL it should be down to the AI's available choices NOT wooky big stack bonuses or not letting the diplomacy work as it does in the lower levels, if anything a top scale AI should have access to ALL the subroutines to give the user a run for thier money, thats what i thought that the uploads to the metaverse included, it sayes that on the back of the box, the AI is updated by players uploading thier scores and data, still maybe in GalCiv2 eh? ;)
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Reply #10 Top
Darkspire,

to answer the questions from your first paragraph, there is Sensor range, which is the distance your ships can see, and which is measured in Parsecs (i.e. ship moves); and then there is Ship Range, which is how far away from a planet or starbase of yours that your ships can move, and which is measured in sectors (i.e. squares on the mini-map; when you have a ship selected, its range is all the sectors that are highlighted in blue).

I know that Stardock will issue a fix for the UP bug in 1.12 very soon, maybe even on Monday. As a rule, I put off updating until after I read the bug reports. Saves me a lot of this sort of trouble. :)

And as far as your ideas on AI complexity, proposing that the AIs have more subroutines available to them for different strategies, it DOES work that way right now. It's not necessarily very obvious, but Cari and Brad have mentioned that exact arrangement as a current feature. So I trust them on that.
Reply #11 Top
Oh, and "Multi-threaded" means that the AI is calculating its moves at the same time that you are working on your moves. It's more of a time-saving feature, in that the computer doesn't waste computing power waiting for you to finish everything before it does anything.