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Megatrons Mods Site News

Megatrons Mods Site News

This is the new home for the unofficial mods site.

Please post any comments, questions etc about the site and its contents here.

Thanks

Lord Megatron

Link to Mods Site ->http://files.galciv.org
~SDC~

[Message Edited]
5,264 views 117 replies
Reply #51 Top
You bet.

~SDC~
Reply #53 Top
Thanks megatron I now have the GalCiv writer, expect to see a couple of mods with things like martial arts academies within the next few days :p
Reply #54 Top
Exar Kuun please feel free to join the mailing list for the website newsletter. details for it are on the site.

~SDC~
Reply #55 Top
Did you actually get anomalous scores with the terraforming techs or did you just nerf it as a precaution?
End of quote


PJ,

Sorry... You're right. It wasn't the terraforming techs it was the Tachionic Defense Field and Advanced Environmental Control I nerf'd. They each add to the PQ ability and also have other abilities so I removed the PQ abilities and left the others.

The following also mod the PQ Ability...

Wonders and trade goods... Scentless Fertilizers

PolParties... Ecologist, Agriculturist, The Evil Empire, Jedi Academy and Middle Earth.

And you also still have the default items shiped with the game.

So unless you are careful, it's very easy to get a zero because of PQ ability by using mods.
Reply #56 Top
Just to roughly see how many people are actually using the mods site, could you post a reply just saying "yes" if you are. Thanks
End of quote


yes :HOT:
Reply #57 Top
Oh yeah... 'Yes' :)
[Message Edited]
Reply #58 Top
Mods Site Update!!!

05.01.04 - New UP Issue courtesy of P J of Pangaea empire

05.01.01 - New rating system started for mods. please use form on site to vote for the mods you have downloaded. the voting system will help new visitors to the site in choosing which mods to get :)


Link to the Unofficial Mods Site ->http://files.galciv.org

~SDC~
Reply #59 Top

As you may have heard, i am assisting Stardock with the general running of the Galciv Mods Library.:) This does not mean that the Mods site will stop being updated or anything else.

Please keep the mos coming to me at the site. :HOT:

Site address - http://files.galciv.org

Reply #60 Top
As you may have heard, i am assisting Stardock with the general running of the Galciv Mods Library. This does not mean that the Mods site will stop being updated or anything else
End of quote


Awesome! Good luck with that.
Reply #61 Top
Lord Megatron, should I still keep sending mods to your email address and to the Library?

~SDC~
Reply #62 Top

Yep.

P J did you get the email from me about the anomaly?

Reply #63 Top
Yeah, I got it. I had no idea 2% increases to Creativity could be significant enough to cause anomalous scores, since you could buy 25% with 1 point and nobody seemed to know what it did. ;) I don't suppose you know/can tell any of the paramaters that we have to stay within to avoid going anomalous?

~SDC~
Reply #64 Top
I don't see how you can run two mod libraries. :notsure: Kind of defeats the purpose of both but GREAT JOB! ;) :CONGRAT: I still check your site out once in awhile. I don't use that many mods in my game, just haven't found any I like except the terraforming mods and the nano mod. If you need any help just ask. School will keep me busy but I still have some time. :)
Reply #65 Top

Thanks Hut101

PJ it was more along the lines that, if the anolmaly is hit a lot of times on a gigantic map it could push it over the limit. im just waiting to verify with SD what ceiling for it is. it may just need to be edited and the frequency turned to infrequent or les.

Reply #66 Top
I completed another game with all mods installed. BTW, there is another mod that doesn't work correctly - the Theme Park mod to SB in the Quality area does not work. I submitted my game to Metaverse and it was NOT anomolous. Now, I say to myself, what did I do differently? The only thing that I can think of is that I refused to trade with majors for until two council meetins had passed (I assume that this is two years). I ammased over 225,000 bc before I started the end game of taking over the galaxy through influence. This was done through SB proliferation. The majors all gave me advanced technology, including the ships Overlord and Excaliber. All I had was 50+ corvetts. BTW, I was playing small galaxy with sparce planets. That means that most majors get only 2 star systems. It also slows them down as they are separated because of lack of planets to colonize.

So, what to I conclude? PQ increase from the mods is not an issue. There are other reasons that generate anomolous games. But, mods may exsaserbate the problem. It would be really nice if Stardoc would tell yoy something about the trigger that caused anomolous games. It could be general so that you at least knew the area that caused the problem, such as "you exceded the amount of BC allowed in the first two years." It doesn't reveal the trigger point, but at least points one in the area to avoid through strategy in your game play.



~SDC~
Reply #67 Top
Thanks for taking the time to work that out. great game, well won :)
Reply #71 Top
Sounds seriously evil and worrying!
Reply #72 Top

Mods Site Update!!!

07.01.04 - New Anomalies added courtesy of Mayito7777 and PJ

Link to the mods site - http://files.galciv.org

 


[Message Edited]
Reply #73 Top

Mods Site Update!!!

09.01.04 - Two new Events added courtesy of PJ

Reply #74 Top

Mods Site News

11.01.04 - I have decided to change my knickname! I thought about it for a long time first (about 5 mins). so this is a big hello from Spellforce and a goodbye to Megatron. The mods site will be updated over the next few days to show this change.


Got mods? send them to me and ill post them in the mods site -> Spellforce

Reply #75 Top
New update on mods site set to be ready soon. :)