Drengin Drengin

The Diplomatic Channel - Home of the Diplomats Empire

The Diplomatic Channel - Home of the Diplomats Empire

The Diplomats Empire The Diplomats Empire - Diplomacy by force The Diplomats Empire

This is the thread for the Diplomats Metaverse Empire.

Empire Rules

  • To me a member of the Diplomats you must have an alignment of Neutral, Chaotic Good or Chaotic Evil
  • The use of terror stars for military strikes must have the backing of the empire senate before you can use them.
  • No Diplomat shall post any offensive posts
  • No wins other than Military victory  or victory to be posted

Empire Links

Empire Website > The_Diplomats_Website

To join the empire > Join_the_Diplomats

The Diplomats Empire is here to assist you in any fracas you might face. If you have got yourself into trouble with another empire then call on our services to mediate the problem.

Emperor Spellforce


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11,173 views 660 replies
Reply #52 Top
Having fun trying to find the time to carry on building the Diplomats site. However i will do it soon. One quick question for you Slothrop, I am thinking of adding a section to the website called 'The Senate' where you could find a section that you would fill in for a proposed senate decision (ie terror star attacks). This completed form would then be e-mailed to the empire senate for their decision (to be posted here). Do you like the sound of it?
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Sounds good. Why don't you do that? It will be fun to hear why empire members feel they need to call on the dreaded terror stars. LOL

PS you must tell me how to kick butt at maso level. What was your strategy?
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Well, my strategy didn't work as I thought. I assumed I would just sell technology to the various other civilizations and run my civilization at maximum and then win through a cascading set of defections. Hmmm... Didn't work. It appears that masochist level has entirely different AI behavior. Imagine my shock when the first civilization I tried to sell tech to - what little I had because really the first shock was finding that the opponent civs research a new technology per turn and trade amongst themselves like crazy - didn't want to pay me even as much as 5/turn! Yikes. So for the first time since my first game (which never made metaverse but was on the beginner-level of difficulty) I actually traded techs vs. just selling them. I found that I had to investigate the most expensive non-military technology I could, even it if would take a boatload of turns, and then like a poor man with a bit of salted pork, try to trade up successively for a prime cut of roast beef immediately after getting the next technology and then making the rounds of all cultures until they would trade no more. This took FOREVER because everytime, I wrote down a list of all the techs (huge lists) which each civ had that the humans didn't have, figured out which ones one civ had that another didn't have and then tried to plan on paper a nice sequence of trades between different cultures. Finally, when they wouldn't trade any more, I usually had big ticket items left or small ticket items. I'd always gift any techs that I thought they would get themselves in a few turns anyways to try to keep the other civs more or less happy with me. This trading strategy got me most everything except stuff like battleships and rangers. But later, when I finally got close to some other civs, they would suddenly offer to trade stuff like one of their battleship technology for my basic repair LOL

meanwhile, my main strategy was to build constructors as fast as possible and put starbases near the other civs. But on masochist level, the AI uses the same strategy! One of the other civs ended up putting *FIVE* starbases w/o resources in one of my sectors! So I ended up with three fully decked out with cultural improvements up to 90% each (I won before I built any party palaces, etc.). On the colony front, I had a tiny abundant clustered galaxy, and I ended up colonizing all of the 13-14 quality planets, which thankfully the other civs left alone. Of course, since this was my first game, I crtl-N'ed until I had one with a cluster of stars nearby (although Sol's sector was empty except for one resource). In my first burst of colonization, I managed to colonize 4 other star systems (3 in a sector with 4 stars and 1 in a sector with one star) before all the good stars were taken. (Massively borrowing funds of course). Since I borrowed, I ended up with poor morale for the first half of the game and slow growth. It wasn't until 80% of the game was done that I passed the others in pop growth. Then by halfway through the game, I had grabbed all of the poorer but barely habitable (13-14) stars, which UNfortunately were in different sectors both nextdoor to the strongest civ (which would later build all of the best galactic trade and cultural things). This meant that virtually the entire game, I spent streaming constructors into those two sectors to keep my star systems from defecting.

Because I was so poor during the first half of the game, someone eventually declared war on me. I had to trade techs and ships for peace, and spent the rest of the game try to bribe them into friendliness.

And finally, I had to manage my alignment during the game. I had planned to be evil, but it was just impossible, given my touch-and-go relations with the other civs, so I ended up making a special effort to be good, even building more colonies than I needed just so I could get special events to tilt me toward goodness.

The game actually was about twenty times more hairy for me (as a first time masochist player) than I've described. It was entirely stressful. And in the end, I through in the towel for an Alliance win because I was the mouse squeaking and running amidst a sea of jackboots and felt that I might not last even another year, maybe not even one more turn before some of my star systems would defect to the other side - I just couldn't keep up with the constructors, EVEN with a total of 7 star systems! The other civs just had HUGE influence and had already built everything there was to build. I probably achieved a lower score than was possible because I quit too early, but oh well, this particular game was just too mentally taxing.

In the entire game, I only managed to get two galactic goods. The diplomatic tranlator and ultra spices. The other civs got everything else. I almost let diplomatic translator go because I was sure that some other civilization would build it. But for whatever reason (maybe because they were already so advance???) about 50 turns into the game, it was still up for grabs. So I decided to make a go for it and dedicated Earth, my best producing planet, to go after it. By the time I grabbed ultra spice, I had enough producing planets that it wouldn't have been such a big deal if another civ had gotten to it first, but in the case of the diplomatic translator, it would have been a real waste since at that time, I was sooooo poor.

The empire awaits the decision of one, as to his future in the metaverse. Will he join or wont he? After two days we still dont know!
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So jmforhan, what'll it be? :)

~SDC~
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Reply #53 Top
aaah there is one other! ;)
Reply #55 Top
Being a diplomat i wont answer that one LOL
Reply #56 Top
Vandcan.....Join if you want to :)
Reply #58 Top

Follow this link and follow instruction on the screen > Join_the_Diplomats

You would be most welcome :)

Reply #59 Top
Oh and SpellforceCan!
Reply #61 Top
Welcome Vandycan. please read post #1 for the empire rules (hardly any) :CONGRAT:
Reply #62 Top

Vandycan i have appointed you to the empire senate!

This now means that you are also responsible for speading the Diplomats cause throughout the Metaverse and the training of new recruits.

If you have any comments, questions etc. post them here.

Spellforce.

On a different note. The first four new members to join the empire will be automaticaly made into senators. After which we will add 1 new senator for every 5 new recruits.

We have made a great start to this empire. Now we are three strong the Diplomats are begining to force our peace into the Metaverse.


[Message Edited]
Reply #63 Top

Slothrop and Vandycan could you please choose a custom picture/graphic to represent yourself in the roster (coming to a empire website near you!!). Please e-mail the grapic to me > Spellforce

Thanks


[Message Edited]
Reply #64 Top
Spellforce, you are the man.

Why do I like being a member of the Diplomat's Channel? Well, frankly, any ol' goober can make a deathstar and win a game. However, that gets old. Frankly, the real point to this game is being able to win-over your galaxy. Alliance wins are the way to go, and if that fails... Nothing beats a good-ol' military victory.

Why do you other Diplomat members like being part of this Empire?

VandyCan.. Can you?

~SDC~
Reply #66 Top
I agree on the death star. What is the fun in building them and flying them around destroying star systems (he says... after admitting he hasn't ever finished building one...)

~SDC~
Reply #67 Top
Sloth,

Getting the Alliance isn't quite as fulfilling as completely dominating the galaxy militarily, but as my wife points out regularly... Life is hard without a partner in crime ;-) I like the final screen where you get to see the "Galaxy Federation" building. Tre` kool.

Before I started postin my scored, I had this massive galaxy and was surrounded by Torians, Grengins and a space shark. Using a satellite, I lead the space shark into the drengins, allianced with the Torians, and then attacked the drengins.. Over in the next 12 moves!

VandyCan.. Can You?

~SDC~
Reply #68 Top
I lead the space shark into the drengins
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I've tried leading the shark places too, but it always ends up distracted by a trading ship. How do you do it?


~SDC~
Reply #69 Top
Besides that the idea of this empire happened to be compatible with the way I've found myself naturally playing this game, one main motive I have for joining this empire is that it is different. Smaller. Trying to stand out in the crowd. Personally, I feel less like a single small fish in a large school of fish, as I might if I joined one of those top 10 empires with 100+ overlords.
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Reply #70 Top
I'm undecided about what my next game should be. I've walked the levels now from normal to masochist on tiny galaxy. Obviously based on my last game, I have a lot more to learn on masochist as I scrape in by the skin of my teeth. Should I dive into the deep end of the pool with a jump to a gigantic galaxy on masochist level :SURPRISED: :( :SURPRISED: :(, or should I take more baby steps by regressing a few levels and moving up to a small galaxy? :notsure:

In all of my games in a tiny galaxy, I've never researched very far before the game is over - I am really wondering what technologies are beyond my horizon...
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Reply #71 Top
Sloth,

The key is to identify early who you want to weaken, and then "wake" up a shark before the trade routes are going. By that time, it will take a developing civ. a long time to recuperate from losing a ship of any sort. By keeping them weak, you'll be able to develop quicker than they can. Also, trapping a freighter isn't that bad, if the trade route is for your enemy...

Vandycan... (Can You?)

~SDC~
Reply #72 Top
Sloth,

I'd try to play an easier game, but a larger one. Its longer and more FUN!! It won't help our scores at all, but who cares? We're diplomats, we'll find another way to progress ;-)

VandyCan... (Can you?)

~SDC~
Reply #73 Top
By that time, it will take a developing civ. a long time to recuperate from losing a ship of any sort
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On masochist level, it seems me that it would take one turn for the other civilizations to recover, and "never" for the humans...

~SDC~
Reply #74 Top
Sorry Sloth, I don't play Maso yet. Can't help you with that. All said though... it would be nice to have an unallied maso in our ranks...

VandyCan... (Can you?)

~SDC~
Reply #75 Top
Hey now, why isn't our Senator ranking showing anywhere? Or, perhaps is the Senator rank something different here on the boards than in our empire?

VandyCan... (Can you?)

~SDC~