I almost always play Masochistic, 5 Incredible AI's, default alignments, all victory conditions enabled. I vary map size, habitability, star cluster density, political party, and bonus abilities. Yet through all this variation, my games usually end between 2195 and 2205. The AI's always pursue the military techs, chasing the capital ships. If they don't keep up with the other AI's, they will get wiped out. I can usually stay out of most wars, though, and branch off into the rest of the tech tree, grab all the middle-game and late game wonders and trade goods, build my population, economy, and morale, try to poach some of the resources when AI-on-AI war shakes things up, and then when the late game arrives, head for the most convenient victory condition, usually alliance, sometimes culture or military.
I could shave some time off my average finish date, by a lot in some cases, but fast finishes are penalized in the scoring. And even though I try not to let scoring dictate my gameplay, the fast finish penalty is almost as harsh as the tech win penalty, so I feel I HAVE TO milk the score a bit on games where I could have ended it very early, to get a fair showing for my effort. I usually play through most or all of the wonders and into the late tech tree. Tech wins take longer than other win types, usually ending between 2205 and 2225.
The higher the habitability rating, the faster the game ends. JaxomCA tends to play more Abundant maps than I do, and larger average maps. I play a goodly share of Occasional and Uncommon maps, and a lot of medium galaxy games, and the smaller maps and lower average fertility accounts for most of the five-year difference in our average finish dates, I believe.
- Sirian