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Bug Reports for Gal Civ 1.20

Bug Reports for Gal Civ 1.20

I built a starbase on a resource and it doesnt show up.. whats worse is that when I position it so that the starbase should show in the main screen the darn game crashes (Using StarTrek Mod) this didn't happen in 1.13 ... so whats going on... ??? (BTW I didn't get charged 2000 for the starbase... it was my first starbase.. I havn't built any others yet... Just lately I'm getting peeved....

hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...

17,514 views 285 replies
Reply #126 Top
maybe there is a bug.. where ALL survey capable ships are checked.. not just each empires ... ie: if another empire is already going to an anomily then maybe ALL other survey capable ships (no matter what empire) stops going for it..
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I thought so too at first, but the incident I described (and others I've seen) happened right near the start of the game on a large galaxy. There couldn't possibly have been enough survey ships to target all available anomalies.

I've also seen my survey ships bypass closer anomilies to go for those further away.. and the only reason that i can think of is the one tat i've stated above..
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Yeah, I've seen that alot too. It could very well be that there's more than the one bug operating... :notsure:
Reply #127 Top
In my last completed game (I have attemped 3 others since then but resigned in disgust - I am a poor loser :sniff!: ) 1.20 CTD three times at the end of the game when I terrorstared the last three planets of an AI. On the fourth try, it finally ended properly and I submitted the game.

~SDC~
Reply #128 Top
Yeah, I've seen that alot too. It could very well be that there's more than the one bug operating...
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I remember Cari saying something about how auto-survey AI was handled and that she wrote an alternative but wasn't satisfied with the results. I wonder if this new AI is an offshoot of this?

Bill

~SDC~
Reply #129 Top
The Yor were wiped from the universe some time ago (eons) so i found it interesting that many civilizations where still at war with them. I figured it was a harmless bug until i received a notice that they just built a wonder! I am using the most updated version (1.2)

Also, The Alterians offered to "trade" RANGER technology for... nothing. Did they mean that as a gift? If so, they used the wrong verbage if not they didnt ask for anything back from me.

I also see several civ's building more than one starbase next to their own (two bases on one resource)

T
Reply #130 Top
The Yor were wiped from the universe some time ago (eons) so i found it interesting that many civilizations where still at war with them. I figured it was a harmless bug until i received a notice that they just built a wonder! I am using the most updated version (1.2)

Also, The Alterians offered to "trade" RANGER technology for... nothing. Did they mean that as a gift? If so, they used the wrong verbage if not they didnt ask for anything back from me.

I also see several civ's building more than one starbase next to their own (two bases on one resource)

T
Reply #131 Top
The Yor were wiped from the universe some time ago (eons) so i found it interesting that many civilizations where still at war with them. I figured it was a harmless bug until i received a notice that they just built a wonder! I am using the most updated version (1.2)

Also, the Alterians just offered to "trade" RANGER Tech for... nothing!
Reply #132 Top
Does Cari follow this thread any more? I feel a little bit orphaned. ;)

Bill

~SDC~
Reply #133 Top
Also, The Alterians offered to "trade" RANGER technology for... nothing. Did they mean that as a gift? If so, they used the wrong verbage if not they didnt ask for anything back from me.
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I've noticed the opposite quite often as well, where they offer a 'trade', but don't offer anything on their end.

I'd always assumed it was just their way of making a demand, but isn't there separate language for that as well?
Reply #134 Top
Also, The Alterians offered to "trade" RANGER technology for... nothing. Did they mean that as a gift? If so, they used the wrong verbage if not they didnt ask for anything back from me.
End of quote


I had the same thing happen to me. And I also had a trade proposition, with anything offered on either side!
Reply #135 Top
Another thing, looks like a bug to me. When I load saved game, everyone's influence drops dramatically for a couple of turns. I can see it on the diagram. It is very annoying if you are on your way to gain cultural conquest victory.
Reply #136 Top
Another thing, looks like a bug to me. When I load saved game, everyone's influence drops dramatically for a couple of turns. I can see it on the diagram. It is very annoying if you are on your way to gain cultural conquest victory.
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It was always the case for any version of the game. I think that Stardock have said that the size of the save game will be too big if they put in it all the data taht was using to calculate influence.
[Message Edited]
Reply #137 Top
The Alterians offered to "trade" RANGER technology for... nothing. Did they mean that as a gift? If so, they used the wrong verbage if not they didnt ask for anything back from me
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This was true in 1.13 and 1.19. I assume it is their way of gifting you. I receive Battleship technology, Dreadnaught technology, and even Overloard technology from the AIs in this manner.

~SDC~
Reply #138 Top
This was true in 1.13 and 1.19. I assume it is their way of gifting you. I receive Battleship technology, Dreadnaught technology, and even Overloard technology from the AIs in this manner.
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Usually, when it is a gift, the text is right (something like, your benevolence has won us, we gift you...). Latelly i've even had trade proposals of nothing against nothing!
Reply #139 Top
Usually, when it is a gift, the text is right (something like, your benevolence has won us, we gift you...). Latelly i've even had trade proposals of nothing against nothing!
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I've had that occasionally, too. Sometimes it's deliberate - they say something like "just keeping channels open in case you wanted something" - sometimes it comes up with something like, "Hello, human. We would like to trade ."

Bill

~SDC~
Reply #140 Top
What worries me a little is the idea that it just might be a display error... so, if you accept these 'empty' trades, are you actually trading something you're not aware of? If you reject them, do your relations drop?
Reply #142 Top
the victory summary screen iz definitely a bit iffy - drengin's happiest planet = earth? in der dreams perhaps......
Reply #143 Top

Hey guys,

I've been really busy here lately, and I was out of town last Friday, so then I was even busier.  I'm caught up on this thread now, but sorry for the delay. 

Peace Phoenix,

If you just update from stardock central, the updated files are replaced, not merged.

The Prefect:

Yes, it is normal that you can't ask for attack treaties against races if your relations are friendly or higher.

Wxman: If you're consistently getting crashes in games that were not convered from 1.13, please install SmartException from Stardock Central, under the Free Stuff tab.  This will generate a file called galciv.exe.cra when Gal Civ crashes.   Also, if the crash is reproducible from the save game, please e-mail it to me at [email protected]

ForesterGC: did you have a colonization event that affected Planet Quality? 

Matthew Downie:

If the anomaly disappears when you reload it, I don't know that the save game would be of any use.

Corsus: if you have a save game that reproduces this, please e-mail it to me.  Otherwise, please install SmartException from Stardock Central under the Free Stuff tab and having running the next time that you play Gal Civ so that you can send me the crash report.

Tony: do you have a save game with the undead Yor?

Lord of the ocean sea: Try updating/re-installing your sound drivers, running this link, and make sure to run Gal Civ from a shortcut that points to GalCiv.exe not GCMenu.exe. 

http://www.stardock.com/files/ms_mp3codec.exe

 

[email protected]

 

 

Reply #144 Top
What worries me a little is the idea that it just might be a display error... so, if you accept these 'empty' trades, are you actually trading something you're not aware of? If you reject them, do your relations drop?
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I had that just same thought so everytime it happened, I just rejected it :notsure:
Reply #145 Top
Tony: do you have a save game with the undead Yor?
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Cari, I had some undead Yor too, having the morality chaange event. They were gone for years when that happened. I think it happened also to some other disappeared civs. But since I don't think it is of consequence, I never thought of making a save for it. And I don't know if it would happen again upon reload (it is a random event right?). I just wonder if their "spiritual" presence in the game might modify the scores some how (I'm not sure but the alignement of the other civs is taken into account, no?).
Reply #146 Top
Matthew Downie:If the anomaly disappears when you reload it, I don't know that the save game would be of any use.
End of quote

No, it was more useful than that. I have a game save where I can load it and the anomaly is there, and I can consistently save it again a couple of turns later and then reload it to make the anomaly disappear.

~SDC~
Reply #147 Top
since installing version 1.2, i get a large object desktop icon appaering during startup, is there a reason for this?
Reply #148 Top
Haskellal, sounds like something that happens when the display resolution changes.

Matthew Downie, I've seen that problem with anomalies repeatily. I had actually presumed that the AI had targetted it somehow, and my auto-survey feature was therefore skipping it. But I could manually target them for exploration, and I didn't think to report it.
Reply #149 Top
Memory resource related bug?

I just encountered a situation where I'd tried gifting ships to a minor. They'd say THANKS MUCH, but the ships would end up back in my possession after the trade button was hit. My standing with the minor did go up, but they didn't end up with the ship. I tried giving the minor the ships on the next turn (thinking it might have been a maximum number issue - Major did me the favor of destroying most of their ships.) Still no luck.

I had saved the game at the first "trade but keep your ships" error, so I exited out of GC, started it back up, and resumed from the save. No problems trading the ships. Seems like some form of memory issue then? But no warning error messages?

Just reporting it happened...

Thanks for the fun game!
Reply #150 Top
I'm pretty sure that when I re-loaded my current savegame, all the U.P. PERMANENT rulings were no longer in effect. Anyone else notice this?
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I have the same problem too. I have tried fresh installs on two different computers, but v1.2 simply refuses to save all rulings with regard to the United Planets. Surely this needs to be fixed urgently. The fact that the saves in v1.2 fail to retrain such vital information practically renders the game unplayable over more than one session. To add further insult it seems that 1.2 is the only patch available on this site. I would happily patch to a lower version if it would correct this game killing bug.

Does anyone know of any way to avoid the problem that I have encountered? Or is my only option to stick with the prepatch v1.02 until the next patch comes out? :(

Any suggestions would be appreciated!
Thanks