Lets say you conquer a significant percentage of arcean planets and you have enslaved them instead of genocide. Now you have mixed race planets that should have a moral factor thats different than one thats completely your own. Now say arcean power and influence increases later in the game maybe there should be an increased revolt chance on these enslaved colonies. I think you should have 3 options after defeating the enemy enslave, higher production value low morale no taxes<br
Gache
There are ways to increase taxes and trade but not significant ways to increase tourism. How bout random tourist attractions on various planets and artificial tourist attractions, planetary improvements that boost tourist income at various levels
It could be an additional option to the defense section so you would have to swap something in return for the additional features of stealth. Also maybe there should be a tech tree for various levels of cloaking so that inferior civilizations would not be able to detect you but superior ones would.
Fixing the subspace annihilator is rather easy In the GC2types file after subspace blaster put in this then in the models files, copy phasers 7 model and paste it as a phasers 8 model. Then you got an active ususable weapon Phasors8 Subspace Annihilator B 3 4 4 60 12