Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

The summoning spells outside of air elemental are just too paper-thin or too expensive, or both. Summons should be multi-layer, maybe each summoner level should have a level restriction- and bring a different summon if you have the right summon specialization (Summoner I should be 3, Summoner II 6, Summoner III 10), air/fire/water/earth summon specialization should be a trait as well. Summon I should give a shrill Summon II an elemen

45 Replies 42,841 Views

[quote who="Replicators" reply="8" id="3358144"] Quoting Alstein, reply 6You're dead wrong on commander Should lvl them up either to 5 for the -10 in all cities, if beyond that, +6 research per turn is useful. If you go command route- it helps early game, and battle cry is broken with the right lategame units, thoughgetting a sov to lvl 12 is tough (should cut one of the tactician and one of the +accuracy levels) Woudn't

27 Replies 83,526 Views

You're dead wrong on commander Should lvl them up either to 5 for the -10 in all cities, if beyond that, +6 research per turn is useful. If you go command route- it helps early game, and battle cry is broken with the right lategame units, thoughgetting a sov to lvl 12 is tough (should cut one of the tactician and one of the +accuracy levels) Woudn't mind the +spell resist for armies/+defense for armies moved from Defender to Commander. <

27 Replies 83,526 Views

Pandemonium is a problem because of the casting time+ease to resist Blind isn't worth it anymore to me Celerity Diamondskin is a spell I don't use much- because it doesn't last long enough. Usually just one turn. More of a bug than an issue with the spell itself. Summon the Pyre of Man has same problem. (unless you fixed it) One thing I'd like to see is spellpower impacting utility o

45 Replies 42,841 Views

[quote who="Kestral2040" reply="11" id="3357907"] My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit I'm not saying they couldn't use any tweaks or anything, but they are viable also, yea Tarth m

15 Replies 21,840 Views

One other change- AI is starting to use strategic spells more- AI managed to freeze my army in place quite effectively just now. As for the Knights of Asok, by the time you get Alliances they are pretty useless. Maybe they should be a group of 7 instead of 3.

62 Replies 195,198 Views

It is very annoying, which is good, makes me split up a stack of doom some. Managed to cost me a city before a CTD, though game was handily won. (AI may need to rush more, it lets me build up all too easily) Only issue is that sometimes the AI nails tiny stacks with Freeze instead of main stacks.

1 Replies 4,787 Views

I have to agree on the change from slow to chaos, because I"m just imagining the Water shrill slow being the Marin Karin of the game (play Persona 3 to see what I mean, it's an infamous AI flaw)- Chaos can do damage. The armor proficiencies idea is nice, I think that needs to apply to the mage tree for some things as well, or cut the prereqs and throw in a level The mancys and summons should only require one level of prodigy or summoner, and y

62 Replies 195,198 Views

I don't think potential is a must have. Looking at the opportunity cost. You gain 1 level max from it, at the cost of 2 traits. +25% XP is not enough to take you over 2 levels. THe only XP perk I use is tutelage always and sometimes knowledge if I want a spell school early. I cna't see potential adding 4 levels, the amount of xp required from 11-15 has to be about 100% of the XP from 1-11. Definitely more than 25%

27 Replies 124,617 Views

You're not going to be able to ban commercial 3D printers, they have too many practical positive uses. The real issue won't be America, but the places that do have gun control, and criminals in general. Besides, who gets to determine which businesses are "legitimate?" Of course, the materials cost won't decrease, so maybe crime will be something that is easier if you are rich (then again, if you're rich, why do illegal things, just brib

63 Replies 165,815 Views

Water shrills will probably Marin Karin their slow spell, and be easier to kill. I have to agree that volcanic rites should be removed. I'd suggest instead that the mancys increase shard power of spells cast by +1 or +2 with a 2nd level. This will help with non-damage spells. Not sure I agree on the removal of spells from the mancys, but mancys should only have disciple of the appropiate element as a prereq. (I'm a

62 Replies 195,198 Views

the higher level heroes really seem UP. right now it seems optimal path is for at least one of your first heroes to be a commander to get the unrest bonus, but the higher level heroes you get later in the game- they just aren't powerful enough to compete when you get them, so you end up giving their eq to your real heroes and sticking them in a town. Two suggestions: 1) Assassin/Warrior Heroes get +1hp/lvl Defender +2hp/lvl. 2) level 5 heroes g

27 Replies 124,617 Views

[quote who="Brainjuggler" reply="5" id="3355049"] I hate to be a prick, but I'd much rather see bug fixes general polishing instead of new scenarios - or new anything for that matter Still a fantastic game![/quote] I am sure they are doing some. The only glaring issue in LH right now to me is the hero trees/hero levelling. That's a moddable issue, and something that can be worked on post-release. The mage and

83 Replies 177,906 Views

[quote who="sweatyboatman" reply="193" id="3354807"] Yves, you are already on record in this thread saying you liked the way heroes were in FE. FE had the exact same XP splitting mechanism. You are wrong. QED.[/quote] The XP splitting mechanism as it was made much more sense in FE than it does in LH.

238 Replies 1,052,393 Views

The idea of faction exclusive mounts, sounds great. Resoln could get spider mounts (would cost a lot of mana) Wargs could be food for some factions, mounts for others. Trogs might too large for mounts, but any mount is an extra food source. This would require an expansion, and auto-razing/disabling of improvements that other factions cannot use. (or you'd see goofy stuff like horse-eating Capitar or Spider-mounted Yithril) &nbsp

40 Replies 108,544 Views