Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

Usually Stardock holds their campaign/scenario stuff, in addition to some other content, for release. My assumption is that they want the game to remain fresh. I know in the case of Twilight I felt like the game was a little long in the tooth when it was released because I played it too much in the beta and the content kept dribbling in. In the case of LH: I'd love to see one more expansion that focused almost entirely on faction differentiat

18 Replies 118,336 Views

Unlocking the trait for troops at economics or maybe construction sounds like best idea, and it should be a toggle (though move rate should be reduced to 1 when building roads) Making it a toggle instead of manual would be easy to do (You have it for explore), and would solve the micromanagement issue- the key would be training the AI to use a cheap unit to build roads.

25 Replies 43,942 Views

I have to agree on the hero feeling. Assassins need beefier dodge, they should be super-annoying. Many skills should have level prereqs instead of skill prereqs, If it's fun, it should be a lvl 4/8/12 skill instead, or at least only require 1 level of a skill instead of 3-4. Level 5-9 heroes should have one of their advanced fun school skills, even if it's early. I do think at the v

238 Replies 1,052,381 Views

[quote who="animageous" reply="1" id="3350052"] 14 Replies [Show subscription options for this post] [Search this post] [Give TiduZ1492 +1 Karma] Reply #1 animageous Join Date 03/2013 +6 April 26, 2013 8:38:52 AM from Elemental Forums Elemental Forums That's assuming you even earn the right to build roads in the first place, which isn't nearly guarant[/quote] No real point, as the other bonuses commanders get are so

25 Replies 43,942 Views

I do think there is a point on melee heroes not being tough enough. Wondering if defenders should be +2 hp per level, and warriors/assassins +1hp per level.

28 Replies 109,898 Views

[quote who="Emperorjarin" reply="79" id="3353035"] Quoting Alstein, reply 64It's not true that all heroes are useless. A lvl 5 commander who specializes in unrest is useful, as is a high-level commander who specializes in troops and can get +init. I think it's rather telling that the only champion you cite as being useful is the commander, who specializes in making your empire and army better. Yes, summoners are also very useful now, but they're a

238 Replies 1,052,381 Views

My guess is Jon was going to be the lead on the not yet- announced game, though with Jon and Cari leaving I wonder if future Stardock plans are delayed.

35 Replies 130,546 Views

It's not true that all heroes are useless. A lvl 5 commander who specializes in unrest is useful, as is a high-level commander who specializes in troops and can get +init. I think the .87 changes make being stacked eq-wise much easier. Also, hero spam has been toned down due to the movement of the Adventurer's Guild out of the early game entirely. I do think .87 does a good job in fixing some of the imbalance between cl

238 Replies 1,052,381 Views

I don't think Tarth is as useless as folks claim 1) The stealth being able to move through bad terrain quickly is good. 2) Double strike is really good, especially with a few types of units. Mage units benefit the most. Tarth benefits from accuracy more than most. If I was to suggest buffs for Tarth. 1) I'd change their attack bonus to whenever they are outnumbered 2) Give them

105 Replies 283,075 Views

Regeneration should probably have an increased cost, and be a spell that wears off after one turn. It will be OP late game/for rushing. Or maybe it should be a higher level life spell. UI suggestion: on cities that are cursed, put a black outside or cloud around the city, some sort of graphical cue.

105 Replies 283,075 Views