Cauldyth

Cauldyth

Joined Member # 1291334
2 Posts 440 Replies 10,150 Reputation

Yeah, I generally ignore any date indicators in any of these games. For the most part, it's impossible to pick a timescale that actually makes sense. There's always some aspect of the game that's incompatible with any particular choice.

17 Replies 11,066 Views

I bought Dominions 1 a long time ago, but had trouble getting into it. I skipped Dominions 2, and then downloaded the Dominions 3 demo a couple weeks ago. I'm having the same problem with it. I can see that there's an immense amount of depth there, but I have trouble even knowing where to begin. The tutorial shows me some stuff, but it still leaves me a little lost. Any pointers? I read the Shrapnel forums occasionally, but it's full of people who've been immersed in this stuff fro

11 Replies 15,655 Views

(frankly I like my original interpertation of it better) That makes two of us. Though I suppose it could be both... "user just died from exerting himself too much in the bathroom."

15 Replies 12,611 Views

Warning: I started typing, and just couldn't stop... I think the key to doing something like this is some sort of "infinitely upgradeable" economic system. In all current strategy games, it's standard operating procedure to max out your planets/cities at any given tech level. You build everything you can build, until the planet is packed with everything and producing at 100% of its pot

17 Replies 11,066 Views

OP has more or less admitted that he made an ass out of himself going in Yes, ES was big enough to swallow his pride and admit he was maybe acting inappropriately. Are you?

99 Replies 31,307 Views

But the point still stands that LAN games would just be silly with a TBS when you could just have Hotseat instead, and thus only need one computer. Well, if the game allows simultaneous moves (as SE V does) then multiple computers on a LAN is a huge improvement over hotseat. You don't have to sit around waiting for Joe to do his turn until you c

31 Replies 22,117 Views

Every tac combat supporter wants it to be done right. Well, the point I'm trying to make (and re-reading my post, I see I did a poor job of making it) is that it's not realistic for an expansion. Some people seem to want them to just throw it into the expansion pack now that they've now got a couple extra months. <TABLE cellpadding=8

30 Replies 20,922 Views

Oh, I have no doubt that StarDock could put together a tactical AI that's up to the task, but it would probably require a lot of development time - more development time than implementing the actual tactical combat itself, I'm guessing. I was just giving my thoughts on why it should be done right, or not at all. A quick-and-dirty implementation could very well do serious damage to the game, not improve it.

30 Replies 20,922 Views

The other problem with weak tactical AI is that the player can exploit it to make up for a weaker strategic position. As an example, in Space Empires IV, it's quite easy to build certain types of ships to defeat much more expensive AI fleets, simply by using some of the quirks of the tactical combat and the AI's incompetence to your advantage. Rome: Total War would be another example. It's possible to defeat numerically superior AI armies by doing things that the AI simply can't handl

30 Replies 20,922 Views

Since Brad and company have basically said that GC2 is unlikely to ever go MP Actually, they've said that if the DA expansion for GC2 sells well, there's a decent chance a second expansion will be released with MP in it. By then, the MP code libraries for Society (one of their other upcoming games) will have been written, and can be used for Gal

31 Replies 22,117 Views

I dunno what's wrong with some people, ES. It's like the 2-year-old who just figured out how to swing his arm, and then walks around smacking people because he thinks it's funny and makes him feel powerful. Ignore 'em. They'll quickly outgrow it after they do it one too many times, to the wrong person.

99 Replies 31,307 Views

I was talking with a dev for a popular RTS series about the failings in his game After he took my advice and played them both, he was stunned at how good something can be. They say the first step

29 Replies 1,521 Views

Well, I'm guessing it's not "real-time" in the RTS sense, but more like continuous time. Some preliminary reports on their forums indicate that it'll take several minutes to travel between stars, and 10 minutes to travel between galaxies. That sounds promising. I also have a dislike for RTS games, but I'm cautiously optimistic. Old games like Harpoon (now I'm showing my age) were continuous time as well, but certainly nothing like RTS games.

38 Replies 25,640 Views

Games that are seared into my brain forever... Star Control 2 Master of Magic X-Wing series Myth: The Fallen Lords Civilization

29 Replies 1,521 Views

Fantasy 4X games, at least in the traditional definition, are actually in short supply. I really can't think of any other than Master of Magic. Fantasy General was a war game, while games like HoMM and Age of Wonders don't really qualify as 4X in my book. You're just capturing pre-established cities and using them to crank out more combat units. None of them feel like you're running an actual fantasy empire, and they lack any sense of building things from the ground up. Domi

61 Replies 72,449 Views

Oh boy... this world-wide conspiracy to make sure I get no work done continues... Damn you people for making interesting games! And great... you guys are Vancouver-based. I used to live there, and miss it horribly. Now every time I visit these forums I'll just be reminded I don't live there anymore. On a serious note, the game definitely looks interesting. I'm not an RTS f

72 Replies 97,859 Views

Star Control 2 blew me away, and still blows me away today. I've played the free version of it, Ur-Quan Masters ( WWW Link - yes, it's a legal download), and it's still a fantastic game. I think it's my favourite game of all time. The story, the races, and the humour are all exceptionally well done. On top of that, the free-form gameplay made you feel like you were actually altering the course of galactic events by your own actions and whims as to wha

9 Replies 12,175 Views

We're adding techs but we're going to change the user interface to be much better. Ah, the good definition of streamlining! I've always found GalCiv2's tech tree UI to be a bit difficult to work with, so I'm looking forward to that. I play on my laptop a lot, and at 1024x768 there's a lot of scrolling around involved.

50 Replies 27,784 Views