You can add in AA for cap ships easily even with the 3 weapon limit. It however takes a little restat work. Take a cap ship like the Kol and re-arrange the weapon damages but keep the overall dps the same. By re-arranging i mean make the autocannons less damaging but lets say increase the damage on the beams to compensate. Once you got a good number on the autocannons, make them able to target SC. This way does not require a engine overhaul or anything of that so
cloud04
Mr Rogers Plus heres something for fun! http://www.youtube.com/watch?v=xwBK31tC5QM
Are you asking whats going to be in the second x-pac or when its coming out? or both? from what ive read and heard, I beleive the second x-pac is going to be focused on diplomacy, and an overhaul on the pirates. Other than that I don't know what else they have in store. but yes like what shadowhal said, you will be able to pick and choose what content you can have by choosing which x-pacs to have enabled.
Oh heres a nice peice of information. There was going to be 3 original SC squads, old timers know this from when the game first came out and people started modding and ran into old templates and stuff, one being called TEC Gunship. Why it was canceled/left out, we don't know. And to be sure, I beleive if my memory serves right that it was a SC. Of course some of you will read this and go, oh theres proof there that IC thought it was a bad idea to have
Hack once again..... Yes star trek does not have flak, actually i take that back, a race in voyager had spacial charges that were used as flak. And by flak I beleive it is meant to be anti-strikecraft / fighters etc... which star trek does have as for phasers / disrupters and such can target them and kill them this was proven in the dominion wars and in the starfleet command games. So please stop your non-sense.
Like I said I don't want to get into a huge argument, but Hack you are really good at cropping out information that best suits your argument when you need it too. Trench-run disease: Pilots facing large starships would fly close to the surface of a ship's outer hull, using trenches to avoid enemy fire. Starfighters could thus deliver their payload with impunity to sensitive ship segments Avoid enemy fire, oh you mean the anti-starfighter defenses on the
Oh and I forgot one more thing about battleships, During WWII, after realizing that air power was the key to winning in the pacific and Carriers became the dominant capital ship, battleships were moved into the secondary role. This role was mainly command, shore bombardment and the main one, AA cover for carriers. In a fleet the carriers would be in the center surronded by a force of battleships, then cruisers then destroyers, creating a massi
Hack, I don't even want to start therefore im not, however I am going to poke a few holes in your counter arguments. 1) Carriers do have anti-air capability. An example from the Nimitz Class: 16-24 surface-to-air missiles 4 close-in weapo
Isnt there a thing in the entity files under the weapons on each ship that says: Target Strikecraft or something, I remember when poking around I saw that and all the ships besides SC and Flak had it saying no, so for a test one could enable lets say the weaker guns of the cap ships and starbases to this option to yes. And from there can determine if it is balancable.
Yeah the load times are really ridiculous, but of course its a demo. Im running the game smooth on thier highest settings and i was thinking that was the cause of the load times, nope, I lowered the settings to low and still really long load times. BTW Nvidia released new drivers two days ago! I wonder if it had this and DoW II in mind [e digicons]*_*[/e]
nevermind, figured it out, had to change the resolution
I recently purchased the Earth 2150 trilogy. The game runs wonderful, no slow down or anything, except when i hit the construction design tab, this causes the game to crash saying its a apperror. I am running: Vista 64bit ultimate AMD Atholon 64-bit X2 Dual Core Processor 6400+ 3.2 GHz 4gigs Ram Nvidia Geforce 9800 GT 1gig I have plenty harddrive space, 500gb free still. Al
Yes spiralblitz, people could start spamming carriers with interceptors and LRF's, but with only interceptors, thats alot of wasted fleet supply, since all they would be good at is anti-SC, an easy counter would be HC since you dont have to worry about bombers, or you could mass even more LRFs than him since he choose to mass intercepters. Its a two way argument. STcobalt, yes i agree that new armor type and such would have to be implimented, heck i think they sho
I agree with you CreditSuisse. Doing this would be a great tactical addition to the game. Right now as you said, all you see is people massing fighters and killing everything in thier path, the only counter is to build lots of flak with fighter support or have more fighters than him. The interceptor concept adds more depth. It does so by many ways, like you said, which i agree with, is the whole factor of the purpose of interceptors, to counter other s
Also bringing up midway, the only reason we won that fight was because a japanese destroyer broke off the main japanese fleet to chase down one of our submarines to make sure it didn't last long enough to surface and communicate to our forces about the japanese presence. The reason why something that little was significant because at the same time we launched our entire air attack force to kill the japanese fleet, but since our sub was discovered the japanese switched thier heading, mea
Lordhood, i saw what you saw, if you pause the clip at 16 sec, i see 3 different ships i have no clue what they are. One does look like a flatbed with tanks on the side with engines on the back, another ship in the distance has a star destroyer look, as it has a triangle look to it, and theres a smaller ship that i havent seen before either, it could be a colony frigate, but theres multiple of it.
Watching the video I noticed something that Blair said and what the video was showing which I beleive alot of modders will love, however i dont know if it is true. Blair said that the game went from a closed box to completely open, as in talking about the ability to build starbases everywhere, and that means I beleive that modders will be able to use this to actually do some of the things they wanted to do. Another thing in the video, i could be c
what did I say, you just got to look at the brightside of things! definately if you dont recieve a response for a while from someone, doesnt mean their ignoring you.
Looks great! ant wait to try it, and i agree, there needs to be a babylon 5 mod for sins!
DANMAN3712, i read this entire forum and thought to myself, why wouldn't Iron Clad respond, then it occured to me, they most likely saw your emails, read them and are either too busy working on the upcoming patch or trying to figure a way to expand / break the hard limits, that of course being the brightside to the current situation. But hey no worries, they'll respond in time, like i said, there most likely very busy, and im prayin that they are workin on a way to break the limits for
I would love to see a live-action version of the Dragon lance books. Another good one would be a live action movie of the hobbit (please do not have peter jackson do this, cause he ruined the ending to the LOTR books). I would have to second the Enders game movie and the world war series. Another good movie would be the william shatner books that he wrote about star trek, kirk with picard and thier evil mirror universe counterparts, very funny books.
Eadtaes, i know that an omega is not a match for a sharlin, i was just sayin that the EA if they got it would even the odds a bit. And I believe from the books n such, 2 omegas can take on a sharlin but suffer majorily. and yeah kodiak i agree that making it realistic would make it very hard/unplayable, thats why i was talking about what if they used the table top game stats and convert them into the mod?
I didnt mean limit the races, I was talking about how to incorperate the different eras in B5 into the mod by using the tech tree, it wouldn't limit anyone really, it would just make it where research is a key stepping stone in advancing the ship choice selection. And this way does seem realistic if going by era, you start pre-EA minbari war to post than beyond. Balancing would be the biggest issue for the advanced races, like I said make them the way they are in the show and table top
okay for the races. EA Centauri Narn Minbari to balance the minbari, just make thier ships cost more and take more fleet slots, easy way to balance. Also, since I saw the question on what era for the mod, why not do all of them? The research tree kinda enables this. For example, have the military tree 6 deep. the first 2 can be the early years (hyperions, olympus etc..) the 3rd and 4th the third age (after minbari war, omegas n such) and the fina
I cant remember if I posted in this thread earlier or not, but I am putting my self out there if you guys need help for code writing, I have the free time and all to write up and go through to make all the ships entity files. I have all the table top B5 books so I was thinking about organizing a system that uses the stats from the books to ingame sins to try to keep the balance from the table top to this mod. If you dont need me to write the entity files, i am here if you need