ttraider82

ttraider82

Joined Member # 1348034
0 Posts 2 Replies 149 Reputation

Ya, they NEED to make a campaign. I am honestly disappointed in that. Still, the game is such a blast to play. Start making the expansion! Go GO GO!

12 Replies 10,689 Views

Be aware that the income from the asteroids is minimal at best. You will lose money per tick unless you play it right. Also, the max log and tac is lower than a planet, so you can't have quite as many defenses as a planet and the colony health is like 1/3 of what a planet can be. So it can be a harder choke point to maintain, despite this they can still be formidable when backed up with a small fleet.

15 Replies 41,955 Views

[code] -- [Application] ---------------------------------------------------- Name: Stardock Central Path: E:\Program Files\Stardock\SDCentral Version: 2.52.515, build: 165 -- [System Information] --------------------------------------------- Platform: Microsoft Windows Windows NT4, 6.0.6000 Display: NVIDIA GeForce 7900 GS Driver Version: 7.15.11.6925 System Dir: C:\Windows\system32 Time / Date: 22:20:23 -- Monday, February 04, 2008 -- [Installing] -----

3 Replies 4,480 Views

Yes, planets have a solid limit of 100 billion, despite everything. Then planets have a limit based on PQ. Higher the PQ, the higher to overall pop. i raises rather quickly compared to the PQ.

5 Replies 6,401 Views

BoogieBac, why not give Terror Stars Death Star like strength. Have them blast just a planet. Hence, adjacent tile and such. Attack could be initiated at your turn, but doesn't happen unless you have full movement points, hence a charge up of one turn. This allows the defenders a turn to respond. This is still a devastating attack. Most systems only have one colony, anyway. Otherwise, if you were to do the system-wide kill, then yo

19 Replies 21,978 Views

Are Terror Stars still around? I don't see their tech tree. I was kinda curious why they were removed. I used them in some games of GalCiv 1 when I was really evil and militant.

19 Replies 21,978 Views

you need star cartography to see the stars and planets, otherwise, just the stars. the anomaly info, i suspect is debug info left over from the beta.

15 Replies 15,181 Views

Awesome, thanks BoogieBac. We in the game can work to maintain continuity between all the clients. A list on the front page of that thread, for example. Awesome. We won't be doing anything with it until the weekend so folks can get them game and get some experience. Thanks.

5 Replies 9,219 Views

Ok, some folks and I from penny-arcade forums want to do a succession game. Whereas, we basically do the PBM situation and pass the save file around via email. THe KEY difference is that we are playing the same person. I play ten turns, save, and pass it to Mr. X. He plays ten turns, saves, and passes it to Ms. Y... etc. What files would we need to include besides the save file? Ship design files? A map file? A config file? As a s

5 Replies 9,219 Views

specialize planets. make one planet an industry planet which churns out ships, another a research planet. another, tax money (entertainment for good morale, some food facilities, and a market thing). With enough industry, you can churn out you ships just as quickly. also, adjust your sliders and stuff for your tax rate (keep approval just above 50%) and try to have your budget in the green with a slight profit. if you aren't building ships,

11 Replies 14,985 Views

I personally engine a deep and engaging story for my TBS and RTS. For example, C&C. That got me hooked on PC games (although I played many prior) in the first place due to its interesting story as well as the story-telling method.

18 Replies 20,995 Views

I may try to make my own BoogieBac. I suppose it all depends upon what it is like in there and whether I can automated some of the tedious parts. Thanks for the heads up. I am not at my computer with GalCiv2 on it. Is it easy to identify which files are the maps?

6 Replies 7,533 Views

aw..... well.... i guess.... any chance you goes could tell us a little about the map file format? If it is a simple binary, we could prolly write our own in stuff like Matlab, C++, etc(or even WinHex)... If it was an ASCI script file or something, a similar process could work. Please?

6 Replies 7,533 Views

-80%? is that approval (empire wide) or on a particular planet? What government? More advanced governments have stronger economies and such but lower morale. Is all the population on your planets needed? If not, remove a farm and lessed the spare people, hence morale will raise. ANy morale resources? I think there is a starbase module that raises morale, but I am not sure.

5 Replies 4,669 Views