[Name]: Hierarchy [Type]: Assassin [Theme]: Kinda like Regulus just with a BFS instead of a BFC [Skill Type]: Active. 1) Clash: Jump towards the enemy and smash wpn down causes large impact on location and small dmg infront of wp Active. 2) Sweep: AoE attack s
strikersgun
[Name]: Hierarchy [Type]: Assassin [Theme]: Kinda like Regulus just with a BFS instead of a BFC [Skill Type]: Active. 1) Clash: Jump towards the enemy and smash wpn down causes large impact on location and small dmg infront of wp Active. 2) Sweep: AoE attack s
They should make it that it does 25% of ur total dmg and also affects spells cause later on in game when ur doing around 300 dmg or more the 60-100 dmg is nothing expecially against armored foes
i think all the artifacts are like that once u use them u get a black circle with red box (or the other way around i forgot) with the timer going down
u also evade the potions on the ground i found it wierd when it said i had +467 health but actually got nothing
just know that if u want money target the big guys with hammers first very good money makers
but u cant put the prints togeather as neatly plus the printer ink will cost u
i still think Rook is OP cause i had 2k dmg with 1.20 atk speed and was able to walk past all the enemies defences and smash his stronghold single handedly to win the game
which character did u use? EDIT k i saw it work pretty weak and i had to die once for it to start working it prob didnt reconize i had it
I played alot of games so far and wanted to know if this item worked and when i tried it using the TB and it didnt i didnt get any bonus dmg or any lighting strike of any kind i even zoomed all the way in and didnt even see a spark so i used my abilities and see if it worked with those and it also didnt so i just wanna know is it bugged or does it only work with regulus or the rook if so then it would be a good idea to put class specific items so we dont waste money on items that dont work fo
i like innociv's idea better
i think i like Tiberius idea cause right now the magic that TB dishes out is weak, very weak later in game and u cant get it stronger.
those locks are wicked i say keep them they play a big role in this game and they only stay about 1-2 minutes actually
this idea bolds well for the 3 current heroes we have regulus=piercing (higher dmg to low armor) rook=smash dmg (reduced dmg to magic armor) (i believe torch bearer should have something like this) torch=fire dmg(sets enemies on fire) ice dmg (slows enemies movements}
iunno when useing torch bearer once i got both things that reduce cast time i use skills practically all the time without wasting many i never go below half so i think its fine in terms of how much the mana cost
iunno if its okay to post my specs here but its better then making a new thread i dont wanna start a chain of specs the game runs really well on lowest but i could put it high i just dont want any slowdowns while playing ------------------ System Information ------------------ Time of this report: 9/7/2008, 20:30:26 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2
cause already everyone is 2 strong if anything nerf rook and make the minataurs archers and the fat chair guy stronger killing them is 2 easy
iunno why people wouldnt want such a system implicated it works fine but if u want u can add lvl requirements for different upgrades
that looks sick they should really implement that for most or all items cept consumables of course
actually i had 1 match where all of defences were gone but we pushed em back to their base and won it was hard but having regulus with 400 dmg and 0.85 atk speed really helped in hero killing
I demand my time back or something of equal value ($$$)
i say nay to the working ban system
rook is immensely overpowered
paint* sry for double post
press alt+print screen then go to pain or whatever and press ctrl+v