I emphasize my points. 1) The gaming experience, the illusion of reality, drops heavily towards a lower class if the game universe isn't realistic, even reasonably so! 2) In a game where the player manages levers, infrastructure, building choises and expansion, you can't have the things needing attention to grow in number. You don't have infinite number of new goverments during colonisations, so you shouldn't have infinite number of levers! That lowers the strategic value and
Miltopaeus
This is not simply a question of what we know. Realism doesn't mean the facts. This is making Stardock to create a good illusion of reality. What you said about understating the number of planets is what we should stick to. The galaxies have a shit load of stars and virtually no habitable planets. Why make a game where you explore space and have colonies as many as you can build colony ships? Space colonisation is never an expansion competition. It is a challenge of technology and travel and in
Yes, I chose the rare factor right away when I started playing the demo. I urge you, Weyleader, to think again the relations between the actual number of stars and and actual number of planets in the Milky Way...
Realistic universe Make a real-like universe, that has start from hundreds to thousands of stars, but planets within only a fraction of them. Also make real model galaxies with contemporary scientifical accuracy; black hole in the middle, consentration of start near the core, the true function of stellar clouds; star classes and birth etc. Make galaxies with functional parts. Not just a general map with clouds as a graphical improvement. Actually, maintain the galaxy model in any k