It's looking good :). Quick question, will the beta be availble to download from Stardock's site or will I need to reinstall impulse? Really looking forward to FE and hope everything works out well for Stardock in the coming months.
Raven-sb
I hope people don't mind me rezzing this topic, but I am getting back into Sins again, and rewatched Davin3's replay when I realised something. I don't have the foggest idea what I should be looking for when it comes to replays. I mean I can see how he scouts, and get a vague idea of build orders, but other then that I'm kinda at a loss. So I was wondering (and I hope this isn't a silly question, forgive me if it is), what do you (or what are you supposed
As a newish player to SOE and a huge Star Trek fan, I just want to say thankyou to the dev's of thsi mod. I picked up both Entrenchment and Diplomacy simply because I wanted to run this mod at it's best. Now all I need is a lot of practice to start learning the game so I can win from time to time. Once again, many thanks to the SoA2's devs.
Maybe my memory is failing me here, but wasn't it Gamestop who caused Stardock problems with Demigod by allowing people to buy it before the servers were ready? If so, then I imagine, Brad required some convincing before he sold impulse to them. I can understand WhiteElks caution. The PC gaming market at the moment, is in my opinion, very consumer unfriendly. I am very wary about picking up games these days for the PC. Given the fact that there are no refunds
I too seem to be one of the few who have found Elemental WOM fun from the beginning. Then again I also find Dragon Age 2 fun, and lots of people apparrently hate it, so maybe I am strange. Oh well each to their own :-). Personally I'm hoping that Stardock will eventually start working on Galactic Civ 3 :), but that has nothing to do with this topic so I'll stop rambling now :).
Thank you Darvin for all your help :)
Well I've won a couple of games now, so I'm getting better. I'm rather unwell at the moment, so keeping track of multiple things at the same time and fasting thinking is rather hard for me at the moment. I'm beginning to think that something a tad bit slower like Gal Civ 2 would better for me to play. Having said that I love Sins. The artwork for the Advent is wonderful, and I am having a really fun game with the Vasari at the moment against an easy AI. With re
[quote who="Darvin3" reply="1" id="2907972"] Right now it appears to me that I'm colonizing and building my ships too slowly. How can you colonize and build effectively without going broke? First of all, let's make sure you're not making the obvious beginner mistake: are you purchasing planetary population upgrades? [/quote] Thank you for your response. In answer to your question, yes I am puchasing planetary population
Thank you for writing this guide, unfortunately I'm still being beaten to a pulp on easy after reading it, but at least I have a better understanding of the game now. Hopefully time and practice will help me improve. EDIT Update: Just won my first game YAY :-). Still kinda feeling a tad overwhelmed, but I'm having fun which is the main thing :).
Hi All, I love RTS's. Unfortunately I've never been very good at them. I would really like to get into Sins, as the game just looks and plays great. Unfortunately it doesn't matter what I do, the AI stream rolls me even on easy. I've read the beginner's guide here, I've gone through the manual twice, and the tutorial’s multiple times. Can anyone please provide me with some tips for beating the AI using TEC on easy diffi
[quote who="cephalo" reply="72" id="2802543"] Quoting psychoak, reply 66 The Frog has basically dismissed modding as a mover of sales repeatedly, considering it a wasted investment fiscally. Modding can definately move sales of expansions, but modders first and foremost require an audience, or else they won't mod. If Kael can put together a functional game out this, its likely the community will grow to a point where the mods are a big part of the value.[/quote] &
[quote who="TheBirthdayParty" reply="3" id="2755327"]Here this might work for you instead: Step 1: www.google.com Step 2:Enter in the search area "porn" Step 3:You should have learned as a kid.[/quote] LOL [e digicons]:grin:[/e] [e digicons]O:)[/e] [e digicons]:P[/e]
[quote who="BlackRainZ" reply="132" id="2799353"]They already said they were going to put TACTICAL battles into the MP version of the game, why are you till whining about this? It isn't going to be right now but sometime in the future, so stop complaining and be patient.[/quote] I missed have missed where they said that. Thanks for letting us know :). Cheers, Raven
Thanks Kryo, I was sure I'd read that somewhere here, but my memory isn't the best these days.
Just to confirm this extra DLC will eventually be available to everyone who owns the game yes? I ask because down here in New Zealand we don't have Walmart or the other store (whose name escapes me atm).
Like Alstein, I don't agree with the tone of Mercestes's post, but I do agree with some of the points he makes. Mutliplayer needs to have the option of tactical battles, it also needs to have the option of more victory conditions outside of plain conquest. Also more maps need to be supported. The creator of the multiplayer game should be given the opti
[quote who="Ahhzz" reply="262" id="2797757"]At the risk of making a HUGE error, I ask here in the newbie section. Is it safe to purchase this game now? I've been a long time, background supporter of Stardock, since early desktop program days, and have always been proud of the dedication and integrity that the studio stood with. Obviously, things have faltered with Elem. It "looks" promising. I WANT to support them with another game purchase. But I DON'T want to buy a piece of drek. Is this ga
@Fearzone by turn 200 I'm lucky if I have two cities build, and I'm struggling to come up with materials to buy unit's, buildings, etc. How do you manage to launch an invasion force so fast? I'm not trying to be snarky, I seriously want to know as I view my slowness as being a weakness in my gameplay. Cheers, Raven
I've been doing a lot of thinking about the Diplomacy mechanisms in Elemental of late. Whilst they are functional and works, it could in my opinion use a little work. Now I know that Brad and Stardock have their hands full with the AI for 1.1, so this is more along the lines of feedback and suggestions. I have no idea how hard it would be to code in, or even if it were possible to do with Elemental's game engine. What I'm try to say (clumsly) is that this isn't a demand, mor
Hi All, Here is the thread where I quized 1C about the deactivations. The thread also talks about the activations as well. My posts and the answers I received can be found at the end of page 2 of the thead here, http://forum.1cpublishing.eu/showthread.php?t=16519 . There is another thread on the boards where the admins talk about supplying additional activations if needed upon
Play large map sizes and restart the game if the AI spawns too close to you. For example on Tiny maps I play one AI, on small I play 2, on medium I play 3 and on Huge I play 4. I like to take my time slowly getting my empire set up, and as such most of the time if the AI spawns right next to me (even if it's my own faction) it will declare war. Sometimes I don't restart, and kick it's butt, other times I just restart the map. Or you can do as random_target sugges
I agree with the other posters here. With the current resource system, it's too random and can get very frustrating, even with the resource unlocking tech's. Having the amount of resources available in the world as a slider would be a great idea. Cheers, Raven
Ok I'm going from memory here and it's late at night so I may get this wrong. Apologies in advance. From what I can remember there are two parts to this mission. Part A. You need to warn a group of people, Lord Markinn is just one of them, so you have to split your forces up. The force that goes warning the different rulers unlocks boats. This leads into part two Part two requres you to explore the desert until you get to the unpassable gate. In the mean time your other fo
Actually now I am awake (never post whilst medicated) I can see that my system is different. What was I ment to say was that I can run the game at 1920x1200 with AA and shadows turned off and not have any problems at all other then the ocassional CTD. That's what I get for posting when tired, late at night.