Rajeck

Rajeck

Joined Member # 1457461
0 Posts 0 Replies 34 Reputation

well thats just your way of playing. i knew exactly who did what in UFO:A, its u that didnt bother to use any real tactics. in HW i never paused the game to give orders becouse that wasnt really needed in that game.

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umm, hysterical fear of rts elements shouldnt really be taken into account. using the system that was in place in UFO:A, where u could pause and give new orders anytime, and where game paused when current orders were finished or new enemies appeared on the map would be perfect solution. anytime something new happened that could change the outcome of the battle the game paused and introduced you to this new threat. player was able to change its tactics depending on what was going on

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umm, there was nothing so wrong with realtime battles in moo3 , it was the rest of the game that made it bad. i would like Galciv2 to have realtime battles similar to HW or moo3 style(with better graphics and options) moo2 style is old and boring. something like was done in UFO:Aftermath would be even better, it wasnt turnbased but not entirely realtime either.

25 Replies 25,446 Views