I don't have the answers you are looking for. But I did read your questions.
Cetane
I have seen this as well. Like you say. It is always on reloads.
Agree with the minimum accepted button. Would be nice to have a Maximum accepted as well. I trade alot of techs to minors for cash and it can take a while to find the break point where the screen will go green and you get an amount of bc for the techs you are selling. My treasury never gets over 3000~4000 bc and that is usually at the end of the game. I spend most of the time loosing about 200 bc per turn so the break points matter.
i have this problem to. ur start a new game with old ship designs and you cant delete them cause their listed as core designs. what the heck. even useless ones i deleted just to mess around with show up. If you use what jmgarth wrote above they will disappear. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Bo
There is an in game pop-up that allows you to choos a path to follow. Right fter good and evil. I know it works in the latest beta. Interstellar Republic is the first opportunity to change government. You should get a pop-up that says you can change. Also you can see it on th edomestic policy screen. Look at the tabs on the bottom. First brings up a list of planets or ships. Second is reasearch. Third is domestic. Click that one. In that screen there are three tabs. Click t
CTD. debug and exception e-mailed. Aren't those tab already in the civilisation manager (hot key F6)? Bah. Will look. I loathe hot keys. Thanks for the info.
I don't think I ever remember seeing a Minor consruct a Star Base in GC I. Certianly the minors are a bit more agressive this go around. Thats a good thing. However it would be nice to have the ability to trade tech/bc/ships/etc. to the Minors for these SB that they are constructing. Just like with the Majors. Thoughts?
Thanks. I figured it was in the files somewhere. Now I know exactly where to look.
I am not an I have seen it as well.
TYPO: When gifting to the Torians. continuer instead of continue. The Venge Military production. 4294967286%. Did not appear that they were cranking anything out that fast though. Happened again. This time it was Arvatarians. However both times they were in the 3rd 'slot' on the Minor race screen. Trade. On trade scre
Yet another. Accepting sue for peace.
I have had this happen on initial colonization and on a planet that I culturl flipped.
Have never had one flip at all.
Now that I have some what of a clue... Is there a way to permenantly delete user made ships? I have tried it through the shipyard screen but it only deletes them for that game. The next game I have to delete them all over again.
And another sent
CTD Exception and debug sent to gc2bugs
Very well put together. I would rather have a long list to sort through than have to start building something like reasearch acadamies right off.
Hmm. Have not had this problem. Playing Large w/ 9 + minor I find it farly easy to get the culture win. Alliance is a bit more difficult than in GC I but not all together impossible. I play a slow out the gate strat that allows the AI to get all the planets they want as long as I have 4 to 5. I let them spend the time and effort developing them while I reasearch up through Cult Dom. Then flip them when they already have a booming economy.
The Venge Military production. 4294967286%. Did not appear that they were cranking anything out that fast though. On normal setting.
Sereral of the Cultural Influence SB Modules are missing. The ones that come with the Techs Historical Assimilation and Cultural Conquest. Another plug for the disappearing planets. They came back after an autosave. Colony Ship and Constructor have blurred icons (I haven't seen this posted recently so it may just be my graphics card dosen't do well with the images. Seems the AI are a good bit harder to Culture flip now (good thing?). Once they finally did
I pick Technologist as a party. It defaulted back to Federalist in game. This is a bug that showed up one or two beta releases past and is still present. No matter what the race or what political party you pick during setup, when the game starts you are "Federalist". It seems this is fixed now.
Debug Message: TradeWnd: Couldnt find phrase for AI_ACCEPTED_RESPONSE_RELATIONS_OK ! CTD accepting sue for peace.
Another agrees.
Leader name resets to default in game after changing it during set up.
I am getting the same CTDs too. Happens when one of the AIs sue for peace. EDIT: Happens if sue for peace is acceped. No CTD if rejected.