Cetane

Cetane

Joined Member # 1491567
1 Posts 4 Replies 11,670 Reputation

I am busy trying to reproduce that kind of score with info about his game. Not having any luck though. AFAIK that is the highest score in recent history. Even beating out Mag's 1.2 games. I do beleive a 500K game is possible though. Just need the right combimation of luck and skill.

20 Replies 14,701 Views

i posted in another thread you started about scoring... i look through profiles to get info on scoring levels for different versions and difficulty levels. A few more specifics in the other thread but I know using those has helped me raise my score just because I knew that reaching that score was possible. Not to mention it seems they have closed the gap between

462 Replies 745,230 Views

Quixen, If you look through some profiles like Story Teller or Magnumanic (same person btw) you will see that huge scores were possible on 1.2, on 1.3 they tend to get a bit lower on average as opposed to 1.2. It 'feels' like 1.4 is slightly lower than 1.3. These are just observations though and like kryo said the score you are getting is affected by the nerf and not a change in scoring dynamics. I don't know for sure but I do not think playing an eariler version will cause

20 Replies 14,701 Views

1. Is it a complete waste to build Manuf capacity on planets that will never get a starport or do they help you in some more generalized way? Below 6 PQ I don't build them. On 7-11 I build them but then build over them once I have the top build for econ/res/morale. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb

25 Replies 11,672 Views

Use caution in what you trade as related to where you are in the game. for instance. Giving the AI tech that will give them manu centers or industrial sector early game can cripple their economy. While doing it mid to late game when their economy is booming can serve to cripple you. This applies mainly to the majors but the minors will trade with them as well. You can also trade the same tech or set of techs to every AI in the smae turn and really reap the benefits fo new tech and b

3 Replies 3,634 Views

@ 100% tax your moral is only 1. Actually is happens @ 81% I beleive. Thats why your colony rebeled. Treasury probably jumped because you were a bit more than 490ish in the hole. Anything over -500 bc shuts down all production. All the money that would have went into production becomes income.

12 Replies 9,992 Views

I am not playing the beta yet. And if this stays as a nonending event I will never play DA. Thanks to the beta testers bringing this stuff to light for us non beta types.

17 Replies 3,965 Views

politicians, the rich, and most any leader that I read about these days. I agree to an extent Evil. Why do you include the 'rich' folks though? I am thourghly middle class and intend to remain so but I don't have any ill will toward those with more than me. I think its better for the poor to become richer than the rich to become poorer in mon

216 Replies 136,733 Views

1. Is it necessary to construct economy starbases directly onto the freighter’s path in order to receive the bonuses, or can they be simply within range? In range. but the freighter only receives the bonus when in the SB AoE. Click on the SB to see this area highlighted. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF39

2 Replies 4,078 Views