Hi, I wrote the mod, and enjoy using it myself. Sorry for the late response! It was the first (and only) mod I wrote. "The AI values not adjusted which may cause balance issue" -- What I think that means(been a while!) is, given a choice of learning the built-in techs or seldon techs first, the AI will value the built-in techs more, even if the seldon tech gives more benefit. One of the critiques of the mod was that it hands out too many bonuses, aka "Monty Haul". I increased the c
Madai831
http://apolyton.net/local_links.php?catid=292 Here's a link that worked 11/21/2014 on the apolyton forum the author's name was HawaiiFive-O (may help you search) Good luck!
Once you can build terror stars, you can move the resources towards the planets you wish to boost production in. Building terror stars is more of an endgame thing, and they do require 4 constructors and 5000 bc. But, they are fun.
My apologies... I haven't played or checked the forum for a while. Feel free to include the mod at NeoTech, and build off it. I dunno if I'm going to get a chance to look at it more.
Oh well, I think I'll submit to stardock anyway at this point... it's close enough fer rock and roll :P
Mike, I care deeply about the starting survey ship (USS Hero)most of the time. Other ships, cest la vie(sp?)
version 1.1 is out, it's quite a revamp. same link, but here it is again: http://www.geocities.com/coven-m/Other/ seldonpakV1_1.zip
Re-adjusting the seldon pack for compatibility: Trade Goods 44-48 (5) Wonders 40-42 (3) Achievment 70 (1) Techs: 1103-1138 This will be in v1.1 [Message Edited]
So, any comments about the ships? The improvements (besides the numbering/bonus issues)?
Actually, the galaxia node was supposed to be influence, I screwed up by making it attack assist. But yeah I should probably tone it down anyway. After I finish the game I'm playing I'll work on v1.1. It seems yahoo is holding up well enough, so I'll just put the next rev there. You can e-mail me a [email protected]
Thanks Moser! Lots of good advice, I'll follow most of it. I'd rather increase the cost of the zeroth law factory, and keep maintenance at 2, though.
Yes, I tech whored so much that I could run my spending at 100% and still have cash left over :P that must've been what it was, thanks Moser!
I have a several planetary PQs, but I knew about the emp PQ bonus so I added no empire PQ mods. Only emp PQ bonus I was aware of having was the terraformer. I'll check, though. Anyway, there was some mention of a score-auditing thread, can anyone find the link for that?
Thanks, man. I did get one game removed wherein I use this mod. It was a very fun alliance victory. I tech-whored like a madman, and got torians as allies, and had the torians attack the carinoids. Then I got an assassination event for the altarians. The altarians were #1 at the time, so I couldn't get a quick peace out of them. But after I took one carinoid planet I turned my attention to the altarians, and got a NICE peace treaty from the noids, and got the torians to make nice w
http://www.geocities.com/coven-m/Other/ seldonpakLITE is the one you want. I hope geocities doesn't complain, and if anyone wants to host this for me until I submit to stardock, be my guest. Feedback is welcome here or e-mail me in the read me. I decided to not include one file, written by TurgotZ, and borrowed without permission, for space considerations, as well as the whole lack of permission thingie. It's based on the Foundation Novels. I didn't see any Foundation-based
Thanks! Just figured how to post very recently anyway.
Testing... I'm trying to get my games showing up in the metaverse as well.