[quote quoting="post"] I find one of the most annoying things about alot of TBS games is that...simply having the most cities/provinces means you are automatically the most powerful. I hope that the cost to research technology/spells is scaled based on how many cities you have. [/quote] That is also one of my pet peves. I like this idea for tech but not spells. Why? The cost to roll out new techs will increase with the size of your kingdom.
Sammual
MoM is one of my yop 3 games of all time. X-com is in my top 5. I would rather see a MoM game then a MoM / X-com mix. Sammual
[quote who="Luckmann" reply="1" id="2245754"]Don't we actually have the developer around here somewhere? He made a dedicated thread, at least to map generation, I'm sure.[/quote] That was me. Different project. I only have map generation and player creation done. Sammual
[quote who="Spartan" reply="1" id="2242634"] Quoting Annatar11, reply 17 Anyway, I would like to see a focused itemised testing list, an organised bug list and general system issues one as well time requirement expectations for the alpha. I would also like to see the selected people broken down into specific teams with weekly objectives. This is so so SD can get the maximum development benefit from the course of action at hand for the commuity. I recall we once had a similar d
[quote who="psychoak" reply="3" id="2239460"] No, mines shouldn't play out. Mixed resources, no. Meteor shard bit, all of the above. Material for a badass unique stuff for your channeler/hero sounds excellent for a random event or preplaced goody on the map.[/quote] I am in argeement with these items. Sammual
[quote quoting="post"] I for one do NOT want to have my empire building power grids and racing with the Fallen to split the atom, but then again, I don't want to have one of the end-game techs be "The Wheel" either. A good tech tree scope for me would be starting somewhat before the Dark Ages, developing animal husbandry, agriculture, and stonework (this ignores the Romans' advances, of course), then later getting to metallurgy, catepults, medicine, and basic machines like th
[quote who="Denryu" reply="18" id="2244125"]I just figured this request for lists was a lot like my surveys, kind of for kicks and giggles.[/quote] Exactly. My only connection to Stardock is that I buy way too much stuff they sell. Sammual
[quote who="Luckmann" reply="20" id="2242817"] Let me just say that if I were to get in and not landisaurus or Sparta, I'd give my ticket up for one of them. [/quote] There are 7 people that I feel the same way about however I am 100% shure that Stardock will grant them each one of the 24 spots for thier contrabutions. Sammual
Survey taken. Sammual
I am all for it as long as the topics are very cut and dry. For example; -------------------- Tac Combat Map 1) Squares 2) Hexes ------------------- Essence 1) Set amount (Can never increase), can never recover (Take back) once spent. 2) Set amount, can recover. 3) Can increase, can never recover. 4) Can increase, can recover. -------------------- Samm
[quote who="Xithis" reply="11" id="2242456"]Ah, feels like high school all over again. [/quote] Odd, I don't feel that way. In high school everything was a popularity contest. Here I am attempting to get a measure of how much different people contribute. Due to Denryu's post I have been searching for fenhiro, Ynglaur, CapnWinky, Ron Lugge, kitkun's posts so I can read what I may have missed. Sammual
I had a very interesting discussion yesterday at work about how the developers I work with rate thier own abilities vs how others rate them and this struck me as a good way to get a bit more data without pissing off my co-workers. *grin* I have been re-reading a lot of the threads that I thought contained a lot of good discusions and came up with a list of about 20 people that I believe contributed to the Elemental discussions often and in a positive manner. I also have a list o
Hey all, The Elemental team will be 'pre-selecting about two dozen people who have been really helpful in the past from the community to be in' the first Elemental Beta. After reading Denryu's post (Below) I wondered, How many active posters do we have? How would they rank themselves and others? (But more importantly how would they rank me?). [quote who="Denryu"]So two dozen people that have the inside track +~76 others... hopefull
[quote who="Denryu" reply="1" id="2242156"]So two dozen people that have the inside track +~76 others... hopefully the people that are active on the forums own at least some of the other games - we ALL own GC or GC2 amirite? Are there even 76 active people on the forums? (In the EWOM sections?) I think all of our chances are pretty good... [/quote] I think only the two dozen pre-selected people will get any weight from the forum activity. The other spots are from the pre-or
[quote who="Cikomyr" reply="3" id="2241785"]How will the lucky Hundred be notified? Email? Impulse notif? Personnal Message on the board? [/quote] Hand delivered by BoogieMac on gold-foil embossed vellum scrolls. Sammual
Galciv 2 Galciv 2 DA Galciv 2 TA SINS SINS Entrenchment Demigod Corporate machine Political machine Lightweight Ninja And a few more games bought over TEN and Impluse. I think i'm in good shape. I don't like my chances for getting pre-selected but My random chances should be good. Sammual
Good work on putting together a well thought out, detailed, and readable suggestion. [e digicons]k1[/e] Karma given A few things that jumped out at me. "2. No Manufactured Resources (MR) is produced at Factory unless explicitly ordered by gamer" - It bugs me that my blacksmiths just sit around doing nothing unless I give them a direct order. "3. Factory (e.g. Blacksmith) converts unlimited amount of NR to MR, or MR to M
Brad has mentioned that one of the key early game goals will be to lure people to your area. They wil already have an early game version of the importance of the 'quality of life'. Sammual
[quote who="pigeonpigeon" reply="10" id="2236869"]I want the investing process to be irreversible. If it is reversible, then the decision of what to use your essence on is trivialized, because you could always change your mind. There is no risk if you can always undo and reuse. [/quote] I am 100% against there being no risk or penalty involved. I just think that you should be able to change your strategy and get back a portion of the essence you spent. Make it c
[quote who="Scoutdog" reply="3" id="2237780"]I think it means you can give your store of primal-flux away to someone else. [/quote] What he said. Sammual
[quote who="Frogboy" reply="4" id="2237359"] LAN almost certainly. Hot seat maybe. PBEM, not sure yet. [/quote] If not a traditional Hot seat how about letting us run two instances of Elemental on one PC, one for each player (How Conquest! allows Hot Seat). Sammual
[quote who="Nights Edge" reply="4" id="2236521"]I think finite essence locks you in thematically to a sort of traditional end of the age of myth story: gods and titans battle it out, but gradually fade away and are superceded by their creations and the rise of civilization and all that.[/quote] I never thought of it in that way. I like this way of describing finite essence. [quote who="Nights Edge" reply="4" id="2236521"]In gameplay terms I'm generally in favour of perma
[quote who="Denryu" reply="2" id="2236437"] I am not sure that what you are proposing eliminates mop-up or prolongs the agony. [/quote] I don't think that any last man standing game can eliminate mop-up. Multiple victory conditions can go a LONG way to doing this. [quote who="Denryu" reply="2" id="2236437"]I think there are already a lot of ideas on the table that SD has discussed to get rid of the 25% playing and 75% mop-up model. [/quote] I am
Hey all, Has anyone else read 'The Primal Order' series of books? A lot of the discussions about Essence reminds me of the conversations my gaming group has after I picked these books up. &n
[quote who="ifrite" reply="6" id="2236325"] Blizz won me as a fan by the quality of it's games (warcraft 1 and 3, diablo 2, and Starcraft 1). I would not play any Blizzard games if not for their great game quality. Stardock won me as a fan by their policies (stances on DRM, support, etc). I would purchase Stardock games even if they were not great, just because I like their policies. [/quote] QFT! I bought Demigod and I can't play Multi-player