Don't research ship hulls against dread lords, just logistics. Then make big fleats (10 or more) of tiny ships armed like hell (6 to 10 attack, lol) so dread lord take out one of cheap worthless tiny ships, but tiny ships take him out in first turn also...
Goldie Zlac
I dont research ship hulls against dread lords, just logistics. Then I make big fleats (10 or more) tiny ships armed like hell (5 to 10 attack, lol) so dread lord take out one of my cheap worthless tiny ships, and my tiny ships take him out in first turn also... Fair trade, hehe Only bad thing is if/when drengin co
oh, and I agree with DrSpock; in homm5 I have auto-combat turned on, but if I see that I've lost too much, I hit "REPLAY" and play it out manualy, and in 90% of cases, I'm better than AI, and I realy have that as a reward, and get the smile on my face when I beat stronger oponent!
I like te game very much, and would like to see more ship components, diversity of shield, armor and point defense VS beam, mass drivers and rockets... I would also like to see hero governers with bonuses, hero generals with bonuses, captains of capital ships (like captain Picard)... Most of all, I would like to be able to say the AI to kiss my armpit or something like that; it would all add to my singleplayer expirience... currently, I finished HOMM5 campaigns and returned to galciv2, but, when
I'm from Croatia too... I watch some of the games, not all, but if I start to watch them, I can't stop... hehe Both Australia and Croatia got their ass kicked by Brasil... Zlatko Cico Kranjcar is to blame that we didn't score against Japan; last 15 minutes of the game was crazy!
Hehe, remember the brth of federation, when the borg comes, or when Gaseous Lifeform kick your ass. Chodak Dreadnought was cool, Crystal Enitity...ooohhhh.... And yeah, the Edo Guardian! Damn, that game is cool, too bad it's not so well developed, i would like to enslave the planets like in birth of federation, or
TBS is not complete for me without HOTSEAT, like in chess, players take turns in playing on the same board (in this case computer) i have never played heroes of might and magic over the internet, but i have played it hundreds of times on hotseat!
that's what I'm saying, Hotseat is just like singleplayer, only with your friends, esspecialy if humans play togeather, so everyone can wach what others are doing, and everybody have fun all of the time, they are watching combats, strategies, random events and everything, FUN!
the multiplayer group needs to realize that features that you loved in the game will have to be disabled to make a multiplayer game worth playing. Things like random events, and the ship designer that would so drastically mess up a game has to be disabled or people will start screaming when a turn takes 2 hours, or when their mas
oh, yeah, almost forgot, you can make next WEB POLL something like what kind of multiplayer do you want: a)none b)hotseat only c)hotseat, TCP/IP and stuff like that d)full multiplayer (like battlenet)
I, pesonaly, would just want to see hotseat, me and my friend(s) against a lot of computer players, that would be FUN; and i realy don't think that developing hotseat is such a big deal, not even expansion job, maybe next patch...
nice work dude, but, you should do it with less frame rate dropping Delta Flyer Class Runabout and/or shuttle for Tiny. Defiant and Excelsior for Small Intrepid and Magella for Medium Galaxy and Nebula for Large Prometheus and Sovereign for Huge. Akira, Steamrunner, Cargo Ship, Colony Ship... found this on the web, plent
But what can you expect from a Russian company. They couldn't build subs that don't sink, they can't build planes that can't fly right and they can't write software. Sure, they created the AK assault rifle, great work there btw, but its because its a simple machine. Anything more complicated than basic math and they mess it up. <
my Class 10 capital - Colony Capital x 1 - Starport x 1 - Basic Factory x 3 - Entertainment x 1 - Research Lab x 3 the rest depends of the bonus tiles, maybe i'll even have 4 factories, maybe even 5 and manufacturing capital, depends on the game... Then for Mars (Class 3) I do the following: - Initial Colony x 1
In moo2 I didn't like tactical combat because of the large number of ships, here it could be cool to have tactical combat, but it is not so easy as it seams, because all of the units are ranged units, so basicly it would be like playing heroes of might and magic with ranged units only = no fun, no tactics, so the computer just plays it instead of you, he plays it better than you ever could, and that's it!<img src="http://images.stardock.com/gc2/T_DL/sm
tactical combat is cool for games like heroes of might and magic... here, it is fine to have computer play it for you, it does better than human ever could... maybe it would be cool to have tactical combat because there is small number of ships, but then, the weapons should have range and such stuff... i didnt like it in moo because of the l
i usualy create all of my trade routes from one planet deaply in my territory, and build economy starbase to boost trading ability and also production on that planet... didn't try with two of those... i build mining starbases and upgrade them as much as possible, that's all; i'm constantly playing on intelligent, won all of my games...
I realy like the faxt that sometimes the AI surrenders to me when I'm kicking his arse, I also like whn drengin kicks someonse arse, he surrenders to him, not to me; sometimes i even reload the game
Frogboy, just fix those: 1. AI must build one strong starbase before he spams other starbases (he can spam starbases to claim resources, but not economy starbases and influence starbases) 2. Let the AI build technology capital on a world that have a lot of research centers 3. economy capital on a planet with atleast one farm 4. small planets randomly: 1 factory, 1 multimedia(optional) and the rest for research/influence, SPECI
miniaturization does nothing but make more room for stuff on some "hull" it does not enlarge components because it would be counter-productive! well, if this is true, it should realy be fixed in the next patch, i believe it's one of the 5-minutes fix...
can you post pictures of those T-shirts?
you guys suck, i just finished playing YOR on gigantic galaxy, and i made alliance victory, i was allied with drengin, insectoids, humans, korx and drath (payed them alot ); on all random events, i allways made evil choice so i was evil to the core
how do you know that, how can you be absolutely sure? i still believe that it is the way i wrote, because in my way the 4-2-2 VS 4-2-2 is the same damage like 4-2-2 VS 4-0-0 in your way
I agree, I'm winning most of my games just because of that, medium hulls, not-so-strong weapons so i have to be raly carefull, sometimes take the ship out of the fleet, put it on a planet for faster repairs...and when they reach above 100HP I have better tech, so i make better medium-hull ship and just upgrade my LVL30 ships... they are realy unstopable... HP should realy be capped to double-of XP or something...
Sorry for double post, i think it's like this: first you substract defense(A) from damage(A), defense(B) from damage(B) and defense(C) from damage(C) then you add all of the defense togeater, take SQRT from that number and substract that number from damage left damage rolls: 5 beam 7 mass driver 10 missile defense rolls: 8 shield 8 armor 6 point defense ---------------------------------