With respect to the need to highlight for quote to work properly: Well that is completely counter-intuitive and different than any other forum software that I have ever seen and I have seen a lot!
kapeman
What, no one caught the Simpsons reference? "Gold plated rocket car..." HA! I got it first!!!
Is it possible to view the actual numeric results of the polls? Those bar graphs don't tell me much without numbers.
Sorry about the double post, but I got an application error from the forum server.
I would think a better poll would be: - If we add Multiplayer to the game and have to spend more time sorting that out than expanding the original idea for the game i.e SINGLE PLAYER how many people are we going to #'%$ off, and how many of those will take their money elsewhere where the developers dont stick it up th
There is also an option to not use left over MP when autopilot objective is reached. I think that is the issue. Oops. Didn't read down far enough. (Also didn't answer the question as well either )
I was wondering if Stardock gave tours or allowed customers to visit. I will be in the area this summer and might want to drop by and say hi, and maybe get a t-shirt Just curious. Thanks!
see? As it is now, you have to manually paste the text in between the quote tags for it to work.
What things don't you like about it? Since it was written internally, I can pass on your suggestions to others. I can't imagine why anyone would design their own forum software when there are several excellent, free packages out there that work well and people can use. Here are my issues:<
[quoteah it would slow things down a bit in the begining and the land grab could continue a little longer] I think that would be a good thing. The last game I played on challenging, the AI vastly out colonized me right from the beginning. I never had much of a chance because of this as they were WAY ahead of me in every category. And believe me, I colonize as quickly as possible. I don't see how the AI was able to do this.<br
Has anyone had this mod work on version 1.1 beta 1? See my above post.
FYI, I am running the v1.1 beta 1 and when I load a saved game I get a popup that says "invalid call". I click okay and the galciv terminates.
Also, on the main menu, the version number is displayed in the bottom left of the screen.
Let the SDC Beta-watch begin...
bump good question
I hope that everyone appreciates the Douglas Adams reference with respect to the Restaurant of Eternity...
I hope that everyone appreciates the Douglas Adams referece with respect to the Restaurant of Eternity...
I hope that everyone appreciates the Douglas Adams referece with respect to the Restuarant of Eternity...
Can we have options to give more life to the minor civs? To let them colonize, fight, invade and take over planets... I have actually had that happen in a game. The Paulos (sp?) have around 4 or 5 planets in their empire.
I may be missing something, but in my games, by the time this tech becomes available all the anomalies have LONG since been explored. What good is this tech, really?
Well, that settles that then. Thank you very much for your response!
I hate to do this, but this issue is really bugging me. - bump -
Is it just me or does the "Watch" function not work? I keep looking for notification options and I can't find any. I would like to receive an email when someone posts to the topics I am "watching". Is this possible? Sorry, had to bump this one.
I have a problem finding freighters that, for whatever reason, have their trade routes disabled. Is there something I am missing? I look in the ship list, but there is no way to tell which freighters are on active routes and which aren't. Any help would be appreciated.
I have my setup working and even updated my license from the temp from the download. But it is a bit confusing when there are serial numbers on the CD's and an insert with a collector's edition serial number as well.