kapeman

kapeman

Joined Member # 1671729
3 Posts 77 Replies 15,565 Reputation

I understand that exhaustive, detailed docs are not available, but how do you know what to do in the game? Are there tool tips and are they descriptive enough?

6 Replies 3,068 Views

Does the beta install include some documentation? Also, is there any way to get whatever documentation there is prior to downloading beta 1Z next week? Thanks

6 Replies 3,068 Views

[quote who="imbiginjapan" reply="9" id="2560861"]In the age of digital distribution the best type of documentation is contextual tooltips and in-game encyclopedias (think the CIV 4 Civopedia for example) since many people aren't getting paper manuals. This also allows updates as things change. The problem is this takes a fair chunk of resources to write up and proof. That said I preordered the limited edition because I'm a total nerd that loves 200 page manuals. [/quote]

26 Replies 27,276 Views

[quote who="GunslingerBara" reply="9" id="2573832"] Quoting kapeman, reply 8I have never understood why Stardock insists on developing their own forum software when there are plenty of open source solutions available that do everything right out of the box. Two reasons: 1. Most forum software is written in PHP/MySQL whereas we work with .NET and SQL Server. While there are forum packages out there written in .NET, they are generally either bloated due to

13 Replies 21,421 Views

Are sieges included in the game? Under siege, a city would loose it's access to the "global food net" and start to have penalties, be they population decrease, efficiency decrease, something else or some of all. In the road thread the concept of fortifications came up. I could see using fortifications to help protect these pioneer units as well as caravans, provided the caravans aren't abstracted.

99 Replies 134,941 Views

I have never understood why Stardock insists on developing their own forum software when there are plenty of open source solutions available that do everything right out of the box.

13 Replies 21,421 Views

Interesting points. My biggest gripe with just about every TBS I have ever played is that the individual games (not titles) would either be too easy or too hard. The only notable exception to this rule has been GC2. Granted I have experienced this with GC2 as well, but I have had many more games that had a great balance between too easy or too hard. And there is always the issue of how much cheating (or bonuses) should the AI recie

35 Replies 44,091 Views

[quote quoting="post"] we could just declare certain regions "Housing Districts" and the quality of the buildings would be dependant on the tech and local amenities like pubs, restaurants, etc, that are in proximity. We could even specify low and high density districts, or rich districts, which would receive various bonuses or penalties. [/quote] I like that idea. It would force you to balance, high-density, low cost, low inco

19 Replies 10,637 Views

Uh, did anyone else notice this line: " So we got talking, or I got talking, about what lay beyond the seven-hour game I'd just finished in reviewing an expansion pack for a game very few people bought." Okay, sounds like this guy didn't even do the most basic homework. Unless the #1 selling software title for a few weeks at Wal-Mart doesn't count. Even if the UK sales were off you can't make that claim without a mention of the chart topping US sales.

8 Replies 13,312 Views

1.59.078 is the beta. Lots of work is being done towards the next build--don't let the lack of a solid ETA make you think otherwise. Thanks for the follow up, kyro!

25 Replies 24,789 Views

The lack of any news at all on this is a bit disturbing. I have been running beta 1 for a good bit and have had only one CTD. I wonder what the deal is?

25 Replies 24,789 Views

I'm surprised this one didn't get posted considering the posts about awards from some website I have never heard of before, but Games For Windows (formerly Computer Gaming World) gave DA a 9/10 and an Editor's Choice award. The review is in the May issue of GFW. Congrats, again, to Stardock!!! edit: Here's the link to the 1up.com article: WWW Link

0 Replies 2,728 Views

Yo yo yo. I'm playing the... Yo, yo yo? What is this, 1985? Hello, Breaking 2:Electric Boogaloo called and wants it's salutation back! Nah, I'm just kidding!

21 Replies 9,968 Views

Hmmmm. So the update I got last night via SDC (between 6 and 7 EST) wasn't the 1.6 beta? If not, what was it? It seems fine as I played a couple hours on it. Hey, bonscott! Small world. I'm over at DBSTalk too!

25 Replies 24,789 Views

I agree. Are the Devs looking into making this an option in the future? Sorry to resurrect an ancient thread, but I have been running into the same issue lately. Put DA down for a while and now I'm back (and it is just as good as it was before!). Also, I just demolished a colony base on a captured planet and the plant's value went to 0. I have the latest patch of DA. What gives?

11 Replies 9,075 Views

isn't this an option in the game setup? i mean, even at max it's slow. but i noticed i had to reset all my game settings when i downloaded DA. maybe double check that... if it even is an option. i can't remember. Yeah, that is the first thing that I checked and it was set to max. I even tried moving it and reseting, still no joy.

6 Replies 5,215 Views

Screen navigation via mousing to the edge of the screen has always been too slow in GC, DL or DA. Navigate via click dragging, its faster, more economical, more precise, and you wont miss the other. That's not really my point though. For me, it WAS fine in GC2. In DA it isn't. I am not going to argue with you which method is more efficient (or better) because you are probably right, but I woul

6 Replies 5,215 Views

Well, it turns out the Stardock answer was click and drag and not use the arrow keys. Either way the problem was not addressed and I firmly believe that it is a legitimate issue since it is a loss of functionality that was in the original program.

6 Replies 5,215 Views

I just loaded DA and the mouse scroll speed when moving around on the main map is PAINFULLY slow. I first noticed this issue in the DA beta and posted here, only to be told by someone from Stardock to use the arrow keys or somesuch. I don't want to use the arrow keys. If I did I would not have noticed the slow scroll speed with the mouse. And I checked the scroll speed in the settings and it was set to max. I never had this problem prior to DA. Any he

6 Replies 5,215 Views