Found out weird thing. When I have 2 ideology points upon choosing one of them the other one disappears.
Pawel25
No mods, fresh install.
Ideology points magically disappear now. Instead of getting 3 constructors received only one. There were few others but I'm sure someone has already posted them.
I have seen a lot of posts including mine about combat system (space and ground) but so far Stardock is keeping quite about it. Maybe they are planning something, time will tell.
3.0 will be about space and ground battles![e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:D[/e]
Please, please work further on faster turn processing and Invasion and space battles!! For me this are the only things left to make this game awesome.
Same thing here, at the beginning turn took less than a sec. to process the turn, now they take up to a minute. Like you said fun factor drops to zero. I see that there we improvements in turn speed, but still unfortunately it's not enough.
Lets face it guys, ground and space combat sucks and Stardock is not talking about it. Which in my humble opinion is a big mistake.
Not to defend Stardock but I have played for good amount of time never experiencing issues you describe. U sure there isn't issue with your hardware? which seems like it is?
I had the same problem, until I made a trade for 20 arnor spice and it stop. The number stayed the same without going down for no reason.
If I remember correctly frogboy mention something about working on this issue. Hopefully we will have something soon.
Same thing here. No matter what I do I just can't take the planet. Overwhelming forces, tech researched to max etc. Lycan371, will take your idea, hopefully this will help, thx.
Just noticed that, when the battle starts all my ships are way to close to each other. This looks really weird. Sometimes one is on top of another so it looks like there is just one ship. Also, was hoping Crusade update will finally make each weapon look and sound unique to each race. Right now all weapons look the same, just different color. [e digicons]:|[/e]
I disagree, actually it makes the game a lot more fun to play. I think what you need to do is play the game more until you understand/learn what needs to be done to advance ahead of other civs.
In this case this is a huge advantage.
This is weird, after few battles my ship has 38HP, when attacked again next turn the ship started with full HP?! ending with 110HP. Basically being undestructible. I have researched living ships tech, but i don't think this has something to do with this.
I started new game (as my ass was handed to me the first time [e digicons]x_x[/e] ) and now I'm frantically looking for that artifact to gain advantage early on asap.
[quote who="Taslios" reply="2" id="3677417"] No he's talking about "THE ARTIFACT" mega event. and to claim the Artifact... capture the PLANET that is closest to it. [/quote] Ahhhhhh, that is something new, THX!
What is up with precursor artifact, build star base near it but cant mine it. What gives?
So it is recommended to go to min 64GB of ram and 8 core CPU?
Like the title states, what will be needed to decrease turn time, more RAM or more cores on the CPU? With insane map turns are starting to get slower and slower here.
Oh, ok, got it. THX!
[quote who="FreedomFighterEx" reply="1" id="3675741"] Aid Research is a project. Not an improvement. Xeno Factory require 1 Durantium to upgrade. [/quote] Im building that project which shows 68 turns..... but tile is empty.
1. Aid research icon not showing up on the planet tile.
Will improvements to space battles be included into this expansion or this is something for next one? ( talking here about, unique weapons effects looks for each race, ship movement and overall look of the battles)??