JavaScout

JavaScout

Joined Member # 172235
1 Posts 10 Replies 384 Reputation

The main thing to do is go to the Stategy First Web Site rather than a games modding forum board. These boards are run by Stardock (who is the developer of GalCiv). Strategy First is a publisher (it does not make games just publishes them). Here is the link for Strategy First Corporate page which has a link to jobs. http://www.strategyfirst.com/en/corporate/ ~SDC~

10 Replies 2,050 Views

BonusType - One of the following values 1 gain to your advantage factor 3 loss to your enemies advantage factor 5 unhappy citizens will join your ranks There are a few threads that I have posted on some of the files from creating my website eg. .tech, .sbmodule etc

3 Replies 1,365 Views

33/33/34 is very inefficient. You will find that you will run out of social projects to build and you will be behind in the military and research fields. Also you will have a massive maintence cost for all the social projects you have built. Social spending between 10-20%will be more than enough to keep you civ's happy if you are selective in your builds.

19 Replies 1,046 Views

Want not to do is 1. Start out with this game sucks if you do not implement this feature. 2. Say that the way it currently works is lame or any other neagtive term. 3. State that this must be implemented because MOO2/SEIV4 or some other 4X game had it. What to do. 1. Start out describing the problem and how it impacts play/balance. 2. Suggest a solution that you have thought out and suggest how will improve game play/balance. 3. Make sure you have thought it thro

14 Replies 549 Views

Also words like stupid do nothing to forward your case. Just calling something stupid because you do not like the way it works is not a good idea. Present your case in detail explain why you think it would make the game more enjoyable but try the leave out the negative phrases are you might stand a better chance of getting changes.

70 Replies 2,688 Views

You want to see what it does. Look in the debug.err. It looks like the things the AI is doing has been put back. They do a lot of trading. They threaten others for money etc. I still find it strange that ever time the AI does something that the player does not know how to do the AI is accused of cheating. If you find a bug label it as a bug. If you don't know how the AI does something label. How does the AI do .... I am getting tired of this continual wining about how the AI

18 Replies 599 Views

Sorry Ichimaru the company does not see it as different. I cannot make money from being affilated with a web site :D But I got an email today from some Nigerian you might be able to make some money there. I will forward it to you :D Truefully I am just happy that people are finding my site useful, the job I do pays well and I would much prefer to make my site without banner ads etc. ~SDC~

9 Replies 1,761 Views

Freighter's are excellent spies. They have long range and if a trade route is lost due to war you can replace the trade route very quicly. I don't think this is a bug but a strategy. Leaving a constructor next to a resource is a similar deal. If the starbase gets destroyed you can get the resource.

9 Replies 272 Views

Thanks for the clarifications Arturus Magi. I missed the Influence_Resistance when I was typing it in :D ~SDC~

3 Replies 1,889 Views