I tried to overclock my Intel Core 2 Duo E8400 3.00 Ghz some time ago and became pretty scared when BIOS showed 95C!! Went up to 98C even after I turned it to normal!! Had to load optimized defaults to fix it....haven't touched it since [e digicons]:S[/e]
Campaigner
I know very well the concepts of turtler, eco-boomer and aggressor but I used turtler in a bit generalistic sense. Shouldn't have done that... Why shouldn't a powerful army face peasant opposition? Defending is already easier then attacking. Higher lvl cities give % hitpoints (pretty sure about that.) When you attack early, you invest a few lvls in Warfare instead of other categories. You also have to FIND an opponent and travel over to him. That's more
[quote who="OMG_BlackHatHedgehog" reply="40" id="2666872"]Cities: Can we start to have cities defend themselves, at the very least against mundane attackers? It makes sense if your sovereign conquers a city that the peasants can't really put up much of a fight... If they tried, the first few would undoubtedly make an example. But, if I have a peasant army of 5 Peasants walk up to an undefended city, they shouldn't be able to just take it. A city of a 100 people, even if half
Seems great! Not sure about the slots for enhancements but we'll see.... I'm much more concerned over a possible "slippery slope stack of doom" that the differential of combat ratings may turn into. Why have several small armies all around the map when the enemy who got 1 big army will steamroll you and get bonuses as well??
Heh, I only found one spelling error unlike the rest of you (but then again I'm not a native english speaker.) It's in the last image on the second page. And what's wrong with starting sentences with "and"? I've heard it should be avoided but I've never gotten an explanation as to why. And the creature names should definetly be capitalized. It doesn't matter at al
I had some debates with myself (not talking, but thinking. Not sure how to word it in english) about if Heroes II or Heroes III were better. I went back and forth but ultimately I decided on Heroes II. The soundtrack, different power of factions and above all, the spell system gave the victory to Heroes II. Heroes III got much better graphics and a much better Knight faction lineup but other then that....I don't know what's better about it vs He
Powergaming. Being a min-maxer. (I believe that min-maxing means to play optimally.) In PuzzleQuest , I want to get a good combo going. The feeling of glee when you first use Haste , then Web h(makes enemy lose 3+ turns), then Burn to turn Green gems to Red gems, then Wake the Dead to turn Skulls to +5 Skulls and finally Flaming Skulls to turn Red gems to Skulls.
Shadowtounge, I've played Heroes II, III, IV and V. Not the first one though but some day, maybe :) I've played plenty of Heroes III. Defeated all the campaigns in the original and played a few scenarios. The equalness of all the castles and overpowered expert lvl of enhancement magic made it boring though. Every castle got 7 lvls of creatures (though some are vastly different in power) and expert lvl in enhancement magic (Bless, Shield, S
Would I like Civ V? I've only ever played Civ II: The Test of Time for an hour or so with a friend that helped me. I remember it as boring. Diplomacy I didn't understand. I gotted an alliance with one faction and they occasionally gave me techs. I didn't give them anything and gotted a message: "We're grewing bored of this alliance". A few turns later
This looks like fun. Especially like the icons for all things (got 'antidote' for signing up ^^)
[quote who="Omnax1" reply="43" id="2638009"] August 24th is still too early to me... lets have a look. We still havent got: Multiplayer (there can be problems witch connectivity) 3D engine (Again, hardware issues, performance) Fallens Diplomacy Victory Conditions Caravans and roads Whole combat system + (Naval, morale, sieges) Most of the spells Editor Tools AI <
I've never modded a thing in my life and I don't plan to start now, but it's great for the ones who like that. I wonder....which game will have the strongest modding capabilities.... Elemental ? OR StarCraft II ? This feels like a unique time in the history in PC gaming when both strategy camps get their ultimate game. And BOTH games will have the best modding capabilities so far! &n
[quote who="TucoBenedicto" reply="101" id="2637661"]Wow, what an embarassing bunch of Captain Obvious Superfriends we have here.[/quote] Totally agreed. People going out of their way to look like hardcore purists when in fact they end up looking quite dumb. Just like the Master of Orion III fans.... If Elemental would have had graphics like Master of Magic then I would laugh at it, make fun of it and pass on i
I hope the music on the soundtrack are of the highest possible quality (FLAC or ATEAST 320kbps MP3!) The Collectors Edition of GalCiv II was in some kind of metal.
I immedietly came to think about WarCraft IIIs engine as it removed animations if your hardware wasn't up to par (which mine wasn't [e digicons]:([/e] ) What's the specs needed for max performance in 1920x1080 ?
I like these journals =) Color Agree that the color of very rare techs shouldn't be grey. Purple for legendary techs fits. Champions They must be able to lvl when they do their job. Like a healer heals, inventor invents (duh!) [e digicons]:P[/e]
Nice explanation.
As I want to compete in the metaverse and post topscores, A.I modding is not interesting to me. I hope that Stardock makes it so people can't edit the A.I and then abuse it in the metaverse.
[quote who="Climber" reply="220" id="2631219"] Quoting Climber, reply 107Combat Speed... Morale Hopefully, the mechanics that govern its change will be realistic. An archer that runs of ammo, or discover their arrow cannot pierce opponent's exotic armor should have their morale dropped quickly. Morale of individual stacks should persist many game turns, until it returns back to its normal level. Conditions like fatigue, killing a dragon/heor/sov, g
MAN this topic grew fast! Everybody and their pet wants to give advice (or dictate rather....). I say you as gamedesigners need to make the calls even if everybody wants you to go a different route in some area since you knows what works and don't. I've also found myself to make bad suggestions...sometimes I was stubborn and sometimes I THOUGHT I knew how the game worked.... Retreating</str
I'm glad our input improved the game [e digicons]:)[/e] TACTICAL COMBAT I'm not sure how to do it the right way since every TBS is different and thus require different rules, but I firmly believe that the attacker must get the first move. About "my side moves first" vs "speed decides who moves first" I don't know what's best....I'm not gonna pretend that I know what's best. Consider
[quote who="strager" reply="123" id="2627344"]We need a new journal lol[/quote] A few hours ago on the homepage I noticed that the 5 latest journals had come out with an average of 2-3 days between them and now it has been 4(!) So I also expect a new journal anytime soon [e digicons]|-)[/e]
[quote who="TCores" reply="7" id="2627286"] What are you trying to say here? That this player-elected comittee should have the power to ask for changes to the game and force the developers to make those changes? It sounds like you are saying that, but of course that would be absurd.[/quote] Why? For me it's obvious that the elite must rule. And if somebody doesn't like it then stop playing....
[quote who="bonscott" reply="404" id="2625887"] Wall'o'text[/quote] I've read the entire thread so I know about Steam and Steamworks. It was an answer to the guy with the monkey/alien avatar that he would "never ever" buy a game that requires online activation. I just said that that is not a problem for me. Actually, I support it. 1 license/computer. Dale I w
Thinking in RTS terms and knowing the little work it takes to activate formations which achieve great results I'm negative towards it.