Leadership doesn't sound good. I would never fight in FC if I get better results in TC. And realism isn't a real argument. I always giggle when somebody mention "but the king/lord/god doesn't direct the battles himself! You're not a liutenent, you're the lord of the kingdom!" It's completely irrelevent to me. You (I atleast) go by what makes the best gameplay. Couldn't care less about realism if gameplay is compromised.... In Age of Wond
Campaigner
[quote who="arstal" reply="2" id="2086201"]One idea: Instead of leadership increasing your battle capacity, have leadership increase the size of the army you can command? [/quote] That makes leadership a skill you have to increase to have a big army then. Depends on how big an army you can have without the skill but it limits you just like in Kings Bounty. It can work but upkeep is another army limiter.
Continous turns (perhaps they mean simultanous turns like in Age of Wonders?) are superior to turnbased turns for multiplayer and allows the game to flow better. Feels like it's the future. Like when I played KotOR and immidietly thought it better then Ice Wind Dale and Baldurs Gate games.
The Sorcery spells from MoM and Magic The Gathering are grand. Would be heaps of fun to steal peoples global enhancements, unsummon their troops and disenhance their enhancements. When I'm done they would scream to their monitor [e digicons]:grin:[/e]
Ron Lugge: It's funny that there are different opinions on exactly what micro and macromanagement really is. StarCraft people associate macromanagement with unit production, building structures and researching upgrades while micromanagement to them is commanding your army. I hope that it will simply be fun and have a strong UI.
Universe At War is quite good (I bought it for the achievements and gamerscore) and is made by ex Westwood Studios veterans. The good: Completely unique factions The research system adds great variety to every match Some tracks of the music are fantastic and the OST can be downloaded from the developers website The bad: The balance is a bit lacking The game is dead as far as compe
If you didn't say this was an ingame screenshot then I would have thought it was art. Looks really good though.
[quote who="Spartan" reply="5" id="2049952"]Well with all the layoffs in the industry there surely is not lack of talented people available for Frogboy to select from at the moment. Of course there is always the weather factor to contend with...[/quote] Didn't think of that. Great point though. There'll probably be like 100 gamedevelopers outside their new office on opening day that all wants to convince Brad that THEY are the very best and the ones he need. You
Biggest hope: That the combatmechanics are good so it's enjoyable to fight. Biggest fear: That the combat will be too simple.
I'll add everybody to my GFWL account tomorrow. About those Soulstorm missions.... The Soulstorm stronghold missions are long and kinda tedious....looking for ways to shortcut them. Found a few. Sisters of Battle : Ignore the left side of the map (tank quest included) and instead setup lots of turrets left to the relic. That will deal with the crusade. Their tanks will come to your base and not do any damage so don't worry
Hey Alfonse, you're from GameReplays or some other competetive site? A few competetive gamers in a sea of casuals (Reminds of a quote from the Dawn of War: Soulstorm campaign: "One bright candle in a sea of filth and darkness !") Note though that I don't mean anything against the casual RTS gamers. I'm in the middle of competetive and casual. I'm in the DoW 2 beta but I haven't tried ranked games yet (I care about the s
I say like Yahtzee. The PCgaming master race against the poor consoleplaying peasants [e digicons]:grin:[/e] I'd say that the biggest reason people play consoles is because they are lazy and/or not as intelligent or smart as PC gamers. F.e. I got a friend that's slightly retarded (he's childish, slow and say dumb things) and he got every console there is but he only got a laptop in the PC department. And the excuse he came up with when explaining why he wouldn't get a
From what I have understood through reading Blizzard and Valve interviews, a game which isn't featurecomplete is in alpha. Beta stage is when the design is done. (This is from what I have understood). So does Stardock have different opinions on what beta and alpha stage mean or do you just think beta sounds better..?
I'm not particulary worried. I just hope that simultaneous turns will be implemented (never played classic (regular) turns in any Age of Wonders game). The solution for multiplayer is that as long as you can't attack your enemy, simultaneous turns will be in effect. But once you meet and can attack and steal mines from eachother (like in Age of Wonders) it will revert to turnbased. About the Tactical Combat vs AutoCombat. That is possibly impossilble to balance. I'll sa
The fact that there is no standard in what exactly minimum or recommended system requirements mean is hurting PC gaming....we need standards....FAST!! But perhaps the Windows Experience Index can help a bit....or more information or something.... Stardock should add that to their Gamers Bill of Rights.
I've just started playing Soulstorm and is really excited about DoW 2 [e digicons]:w00t:[/e] We nice people here should perhaps create a steam community or just add eachother on friendslists. My GFWL nick is Campaigner82 (since some bastard had the audacaty to take Campaigner before I took it....)
I know what I would do if I wanted to give the A.I a personality. "The Elite n000b pwner". It would constantly say "lol", "lulz", "gonna pwnzor yoouuuu" and tell you that you're such a noob. It would also do everything possible to win. As I frequent GameReplays.org quite a bit and like competing against humans and fight to win, I prefer A.Is that do everything in their power to win. I would like the A.I to know everything about a competetive map so it got the sa
Beating out the latest WoW expansion is a mighty feat indeed! A testimony to your masterful work! (Very few could have achieved what you did Stardock).
I must be the only here who haven't tried it [e digicons]o_O[/e] Well, nice to see that things go extremely well [e digicons]:)[/e]
I downloaded some Warlords version from possibly the most famous abandonware site there is (Can't remember its name but something with "underground" and "dogs"....) which is the same Warlords version that Zamul linked a picture from in his top post. And that game was miserably bad for the little I played........The UI was bad so it was a bit hard to get things done. Then I built or trained something in my castle which made it impossible to train anything else (something like that....j
[quote who="Nights Edge" reply="23" id="2014977"]The idea of the first Dawn of War was to keep base building minimal in order to concentrate on the fighting. Dawn of War 2 is simply taking that concept to its logical conclusion.[/quote] DoW 2 combines the best from DoW and CoH, and man does it look cool! [e digicons]:grin:[/e]
[quote who="Mighty Mongoose" reply="1" id="1967496"] Is there a bit of friendly competition between Ironclad and Stardock about this? [/quote] Hehe I bet there is. Will be fun to see who wins [e digicons]:grin:[/e]
Could have atleast put up a link....don't find anything by a googlesearch [e digicons]:annoyed:[/e]
I've read about Red Alert 3 on Gamereplays, watched betagames and stuff and I'm not getting it. It's typical C&C with very high lethality and pretty shallow gameplay and that's not enough for me. I'll get StarCraft 2 and Dawn of War 2 instead. Those two games can't possibly disappoint me (Though Blizzard also uses SecuROM....but I MUST play StarCraft 2 & Diablo 3!). And that automated e-mail support reminds me of when I e-mailed creative about why I couldn't sel
Of the OPs list, I'll certainly play the following since I'm an intelligent PC gamer: FarCry 2 Fallout 3 Red Alert 3 Sacred 2 GTA4 Waiting for the following with even greater anticipation: Dawn of War 2 StarCraft 2 Disciples 3 Majesty 2